Chapter 3 Update 3
Just a quick update this time, though with some important news.
The good news is, Chapter 3 is finished! I’m just waiting on some art, and while I’m doing that I’m adding a few more features to the game. Which brings me to the other bit of news.
Thus far I’ve tried my best to add fixes to get around the need to restart the game when new features are added, but unfortunately there’s finally a new feature that I’d like to add that is incompatible with existing saves. That feature is weapon proficiency, making the character more effective using a type of weapon the more they use it. I’ve been trying to find ways to add more incentive to fighting, and think this would be a good way to do so in addition to the other stuff.

As mentioned before, this new feature unfortunately does require a new save. I thank you for understanding, and will try to add something to make it easier for players who have already played before to get back to where they left off. I’ll also try my best to avoid adding features that require restarts, but can’t promise that it won’t happen again, especially if the new feature would significantly improve the game.
On the bright side, you’ll be able to see the changes in the cutscenes that resulted from the new portrait system, so I hope you’ll enjoy that.
And since there will be a restart, I’m taking the opportunity to add additional features. I won’t reveal what those features are just yet, mainly because I’m still testing them. Based on the current state of things, I’m estimating that Chapter 3, along with all the new features, will be released at the end of July. Look forward to it!
The good news is, Chapter 3 is finished! I’m just waiting on some art, and while I’m doing that I’m adding a few more features to the game. Which brings me to the other bit of news.
Thus far I’ve tried my best to add fixes to get around the need to restart the game when new features are added, but unfortunately there’s finally a new feature that I’d like to add that is incompatible with existing saves. That feature is weapon proficiency, making the character more effective using a type of weapon the more they use it. I’ve been trying to find ways to add more incentive to fighting, and think this would be a good way to do so in addition to the other stuff.

As mentioned before, this new feature unfortunately does require a new save. I thank you for understanding, and will try to add something to make it easier for players who have already played before to get back to where they left off. I’ll also try my best to avoid adding features that require restarts, but can’t promise that it won’t happen again, especially if the new feature would significantly improve the game.
On the bright side, you’ll be able to see the changes in the cutscenes that resulted from the new portrait system, so I hope you’ll enjoy that.
And since there will be a restart, I’m taking the opportunity to add additional features. I won’t reveal what those features are just yet, mainly because I’m still testing them. Based on the current state of things, I’m estimating that Chapter 3, along with all the new features, will be released at the end of July. Look forward to it!