Chapter 3 Progress Update
Hello everyone! It’s been about a month since the release of Chapter 2, and so it’s time for a little update on my progress on Chapter 3.

Thus far the only space based content has been individual battles, but Chapter 3 will introduce the first real space based map! Considering space based exploration is one of the marketed selling points of the game, I’m happy to finally introduce some space exploration. While ground based maps will still be the focus, I plan on having more space maps later on.
Of course, Chapter 3 will still have ground content.

Chapter 3 will also have the first look at a bunnoid locale. It’ll be the first real chance to learn a bit about the bunnoids and their culture, who have so far been more or less a faceless enemy. What are the bunnoids like? Are they really all machines? Do they all eat carrots? You will finally be able to start answering some of these questions, though the answer to the last one is almost certainly yes.
And finally, I’ve been gradually adding new features and improving on some existing features in the game. One of the major new additions to the game is… the Databank!

The journal system I’ve been using, though functional, is rather inelegant and limited. Now there will be a proper in-game encyclopedia, recording enemies, equipment, lore, and more! More encyclopedia entries will be added as the game progresses, and I may add additional categories (such as character profiles) later on. I’m working on other features as well, but I’ll save them for a future blog post.
One last thing: Thank you thus far for the support, including catching bugs I missed and giving suggestions! I posted in the suggestions thread earlier but would like to re-iterate: if you agree with someone else’s suggestion, especially regarding game difficulty, please say so! It would really help me gauge which suggestions would help improve the game the most.
Once again, thank you for playing my game, and I hope you look forward to Chapter 3!
- ShenTzu

Thus far the only space based content has been individual battles, but Chapter 3 will introduce the first real space based map! Considering space based exploration is one of the marketed selling points of the game, I’m happy to finally introduce some space exploration. While ground based maps will still be the focus, I plan on having more space maps later on.
Of course, Chapter 3 will still have ground content.

Chapter 3 will also have the first look at a bunnoid locale. It’ll be the first real chance to learn a bit about the bunnoids and their culture, who have so far been more or less a faceless enemy. What are the bunnoids like? Are they really all machines? Do they all eat carrots? You will finally be able to start answering some of these questions, though the answer to the last one is almost certainly yes.
And finally, I’ve been gradually adding new features and improving on some existing features in the game. One of the major new additions to the game is… the Databank!

The journal system I’ve been using, though functional, is rather inelegant and limited. Now there will be a proper in-game encyclopedia, recording enemies, equipment, lore, and more! More encyclopedia entries will be added as the game progresses, and I may add additional categories (such as character profiles) later on. I’m working on other features as well, but I’ll save them for a future blog post.
One last thing: Thank you thus far for the support, including catching bugs I missed and giving suggestions! I posted in the suggestions thread earlier but would like to re-iterate: if you agree with someone else’s suggestion, especially regarding game difficulty, please say so! It would really help me gauge which suggestions would help improve the game the most.
Once again, thank you for playing my game, and I hope you look forward to Chapter 3!
- ShenTzu