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Fuchian Chronicles News

Fuchian Chronicles Demo now Available!

Happy holidays everyone! I hope the season has been treating you well. That said, I’m here with an early Christmas present for you all: a demo for Fuchian Chronicles!



The demo is standalone, and tells a story not found in the base game. It takes place between Chapter 2 and 3 of the base game, and follows a new character, Captain Inka, as she conducts an important rescue operation to save a GFE spy. I wanted to release a demo earlier, but decided it was better to do so when there was more content available in the base game first. Besides, I think having the additional context would enhance the experience, whether you play the base game first or the demo first.

In addition to the demo being released, I also made a few minor changes to the base game. They are as follows:

- Some enemies have been weakened a little. More specifically, I reduced their stats a little and tweaked the AI so they don’t heal as often.
- The “L” key is now a shortcut for opening the save menu. The quickload issue I mentioned in the previous update is unfortunately proving harder to solve than I thought. So until I do, I hope this makes up for it a little. “F5” still quicksaves as before, so you can use that.
- Weapon Proficiency has been tweaked. It now takes more shots to gain proficiency, but multi-hit skills now grant proficiency as well, per hit (i.e. “Spreadshot” grants proficiency three times if all three shots hit). It’s easier to gain proficiency (and “levels”) in the demo to better show how it works.
- Bunnoid weapons can now be disassembled for materials. Due to a quirk in how equipment are tagged by the engine, this only applies to newly acquired equipment (or if you start a new game). Unwanted equipment can still be sold, so you can get use out of them that way. I’ll likely add more stuff to the list of equipment you can disassemble later.
- Some of the descriptions in the options menu have been updated to be clearer. Hopefully that'll reduce confusion as to what the options do.
- Toggling Fullscreen is now an option in the options menu. You can still toggle it using F4 if you’d like.

You may notice that some parts of the databank unlocks differently in the demo than it does in the base game. It is how I would eventually like it to work, but as new databank entries are being added with each chapter, I have chosen to implement the new unlock method when the base game is complete.

That’s it for this update! No price increase this time because it makes no sense to do so for a demo release. As always, please let me know if you encounter any bugs in either the demo or base game. I will have time to fix bugs for the rest of December, but I’ll be visiting family in January so I likely won’t have time to work on the game or fix any bugs until I get back. Development of Chapter 5 will start in February, and I’ll make an update post then when I have something to show!

Once again, thank you for checking out the demo (and hopefully the base game!), and happy holidays!

- ShenTzu

Chapter 4 Hotfix 3

Fix a bug where one of the achievements was given in the wrong place. Thanks again to Nether for catching it!

Chapter 4 Hotfix 2

I fixed a portrait bug in Chapter 2 a little before release... and it messed up a transfer event. It's been patched now, thanks to Nether for catching it!

Chapter 4 Hotfix 1

Fixed a bug where a fight in the city didn't trigger properly. Thanks to Dragaron_GER for catching this one!

Chapter 4 of Fuchian Chronicles now available!

Thank you for waiting! As of this announcement, Chapter 4 of Fuchian Chronicles is live!

Trouble is brewing on Gliese Delta, and Kimi is dispatched with her ship, the Canis, to investigate! A lot has changed since she and Jeanne last went to the primitive planet as cadets, it being occupied by the Empire for one. What will they find there?



This chapter is focused on story, with the impact of your earlier actions (and inaction) starting to become apparent. It also greatly expands on the world/lore of Gliese Delta itself, which was just a one-off locale in Space Fox Kimi, the game Fuchian Chronicles is based on. Speaking of which, Chapter 4 is the first major deviation from Space Fox Kimi, and you can expect more difference in future chapters as well. Before I get started on Chapter 5 however, I am going to take some time to make a mini chapter that will serve as a demo for Fuchian Chronicles. It will be a side story that takes place between Chapters 2 and 3, so even if you’ve already played the game up to the end of Chapter 4, there will be new content for you to see. I hope you look forward to it!

There were also a few other changes/additions made for this release:

- IMPORTANT: Quick load has temporarily been disabled. This is due to a bug that crashes the game sometimes when quick loading, and I currently have no idea how to fix it. Quick saving still functions as normal and you can load it from the save screen. I’ll try to fix this later and add it back in if I can.
- The Nyssoni (a GFE ship found in Chapter 3) has been renamed to the Corsac. Why? You’ll see when the demo comes out!
- Chapter 4 grants you additional crafting recipes, allowing you to create more supplies using the Reassembler.
- Progress made in the Databank will be reset upon starting Chapter 4 due to new entries being added, necessitating a re-initialization of the encyclopaedia. Not to worry though, you can unlock all entries at any time using the debug menu in the journal (shortcut J). This will happen again in future chapters as new content is added, thank you for understanding.

Once again, I did as much playtesting as I could, but it’s possible I missed some bugs/errors. If you run into any, please post them in the Steam discussion thread and I will fix it as soon as possible. If you have suggestions, please post them in the relevant thread too! I read all your comments there even if I don’t reply.

I also wanted to bring up one other thing that’s been bugging me. Some of you may have noticed that the Prologue and Chapter 1 had some event CGs (full screen pictures showing the events), but none of the chapters after that have had any. I wanted to have more, but have not been able to commission more due to budget constraints. Since this is likely to remain the case in the immediate future, I have removed the CG screenshots from the Steam store page as to not give the impression that there will be CG throughout the game. Existing CG will stay in the game, but I currently have no plans to add more CG. I would like to add more, and will definitely do so when I can afford to.

And finally, the price of the game has increased to reflect the additional new content. As always, buying the game now will give you access to all future chapters when they are released at no additional cost. Thank you once again for your support, and I hope you enjoy Chapter 4!

- ShenTzu