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Monsters Loot Swag News

Minor Update 8th March 2026

Very minor fix, I noticed 2 audio files were sampled at the wrong bit rate. Now they are not!

ヾ( ˃ᴗ˂ )◞ • *✰

Steam Deck Compatible

[p]Just a small announcement to say that, yes, Monsters Loot Swag does run on Steam Deck, and to prove it, here's a photo from a phone of our beloved Cosplaying Catgirl displaying the screenspace damage effect shader as she gets munched on by a zombie, because it's hard to take a photo and avoid getting eaten at the same time... Poor catgirl.[/p][p][/p][p]So you can now engage in Cosplaying Catgirl Carnage whilst on the go in the Big Scary Real World™.[/p]

Steamworks SDK 1.63 Update

Valve have updated the Steamworks SDK to version 1.63, so MONSTERS LOOT SWAG has been updated to support it!
Happy Swagening!

Also there has been a minor bug fix with the text displayed when no save game was found was wrongly positioned inside the parent GUI, which cut off the last couple of letters - this is now fixed and displays correctly.

Happy Lootening!

Update Notes For version 1.0.2.1

Minor update brings the game up to version 1.0.2.1 with a change for balancing in O FORTUNA challenge mode for NG+, and a Static Objects have had their networking streamlined.

  • Release: v.1.0.2.1
  • Change: (Balancing) New Game + challenge O FORTUNA has drop rate increased for SWAG items dropped by deceased monsters. Elite Monsters now have a 25% (up from 10%) chance of dropping SWAG, and standard monsters have a 10% chance (up from 5%).
  • Change: Network load of Static Objects has been improved.

New Game +

[p]New Game Plus (NG+) is here and features multiple gameplay modifiers and challenges - each of which can be activated alone or all together - for new playthroughs after you Beat The Game™.[/p][p][/p][p]So let's check out the new Steam image carousel tech![/p][carousel][/carousel][p][/p][p]Upon beating the game by fighting through all 8 levels of Catgirl Carnage, the player unlocks NG+. These modifiers can be used seperately, or have multiple selections to bring new gameplay challenges for game replayability. The more Challenges the player chooses, the higher the Score Bonus.[/p][p][/p][p]NG+ challenges are also recorded in the current playthrough save game for reloading, and are displayed at the Start or Load Game screen, along with the Score Bonus modifier.[/p][p][/p][p]The NG+ challenges are as follows:[/p]
  • [p][/p]
  • [p]House Of Fun: All enemies drop explosive funballs on death, and enemies which dropped them in standard game mode now drop more. +20% Score Bonus.[/p]
  • [p]Test Of Strength: Both Players and Monsters do triple damage critical hits with every attack. +20% Score Bonus.[/p]
  • [p]O Fortuna: No SWAG parcels spawn, instead there is a RNG for monsters dropping SWAG on death. Chance: 5% monsters, 10% elites, 50% Bosses, and a 1% chance of dropping a Nerve Gas Bomb. +20% Score Bonus.[/p]
  • [p]The Harder They Come: All enemies spawn as elites, even Bosses. +20% Score Bonus.[/p]
  • [p]Targeted For Termination: Every 9 minutes of gameplay a specialist team of Anti-Catgirl Assassins will spawn, 6 members with 6 unique special attacks. +20% Score Bonus.[/p]
  • [p]Endless Mode: The game continues after level 8, cycling back through the levels with ever increasing difficulty. [/p]
[p][/p][p]And here is a video of it all in action.[/p][p][/p][previewyoutube][/previewyoutube][p]And apart from NG+. there have also been some tweaks, buffs, nerfs and fixes.[/p]
  1. [p]Release: v.1.0.2.0[/p]
  2. [p]New: Added NEW GAME + with 6 challanges mode.[/p]
  3. [p]New: Challanges mode is available after winning game for NG+.[/p]
  4. [p]New: THE FUN HOUSE: All monsters drop explosive funballs on death.[/p]
  5. [p]New: TEST OF STRENGTH: Players and Monsters get a massive damage bonus. Elite monsters have a much lower chance of equipping CSMs (Catgirl Seeking Missile).[/p]
  6. [p]New: O FORTUNA: No Swag Parcels spawn, instead Monsters may randomly drop Swag on death (5% chance, elites 10%, 50% chance Bosses, 1% chance Poison Trap).[/p]
  7. [p]New: THE HARDER THEY COME: All Monsters are elites.[/p]
  8. [p]New: TARGETED FOR TERMINATION: A team of six anti-catgirl assassins, each with differing special weapons, spawn every 9 minutes.[/p]
  9. [p]New: ENDLESS MODE is now unlocked along with NG+ on successful completion of a game (win level 8).[/p]
  10. [p]New: In Endless Mode the game continues from the first level again but much harder.[/p]
  11. [p]New: Level Bosses in Endless Mode after the main game levels have been complete will always spawn as elites.[/p]
  12. [p]New: NG+ challenges for saved games are displayed as icons on the Load/Start Game screen.[/p]
  13. [p]Change: Online Co-Op Multiplayer level cycling now mirrors Endless Mode system.[/p]
  14. [p]Fix: Elite Boss Monsters were not getting Strength upgrade.[/p]
  15. [p]Change: Playable Catgirl Cosplay Character SUNRISE has +12% speed increase for balance.[/p]
  16. [p]Change: Elite Monsters no longer have resistance to Useable Swag Item UNEXPLODED BOMB.[/p]
  17. [p]Change: Boss Monster resistance to Useable Swag Item UNEXLPODED BOMB is reduced by a third.[/p]
  18. [p]Change: Common Swag Passive Powerup WINGED HELMET now derives it's armour bonus from game difficulty, higher is better.[/p]
  19. [p]Change: Startup Screen Special Guest Star repositioned to stop Steam pop-up obscuring it.[/p]
  20. [p]Change: Minor alteration to text for Final Level loading screen.[/p]
  21. [p]Change: Level Boss HP level increment slightly lowered.[/p]
  22. [p]New: Every level now has a SafeSpawnGroup, for safely spawning a player, because in very late Endless Mode (level 20+) there are not enough free objects in the cacheBuildGroup to randomize a spawnpoint.[/p]
  23. [p]Change: WaterAvoidGroup replaced with SafeSpawnGroup.[/p]
  24. [p]Change: Funballs damage radius increased to 4m.[/p]
  25. [p]Change: Level 6 Monsters (Stone Golems) have had their damage bonus reduced by -25%.[/p]
  26. [p]New: Added Playerable Characters preload skin cycling for status affects/effects.[/p]
  27. [p]New: Swag Icons now preload behind the background of the Load/Start Game screen.[/p]
  28. [p]Change: Intro Catgirl Cosplay Transmute sequence featuring the KLK transformation reference is now faster, reducing Intro by 6 seconds.[/p]
  29. [p]Change: Intro Skip Button is now available 50% quicker at start of the Intro Sequence.[/p]
  30. [p]Fix: Memory Leak in GFX.[/p]
[p][/p][p]Happy Monster Mashing Murderous Mayhem![/p][p](^._.^)[/p]