Marauders' developers looked to the Fear games for AI behaviour

One of the best things about playing an extraction shooter game are the interactions you have with others in-game. In Escape From Tarkov, real players and AI scavs patrol the map as you do, and distinguishing who's who during a tense firefight is part of the fun. Marauders is looking to replicate that success by basing its AI on the enemies of one of its biggest influences - Fear.
Monolith Productions' first-person shooter might look a little dated these days, but it really helped set the bar for having realistic non-playable characters. In Fear, the AI could dodge, fire from cover, and communicate with each other in order to set up ambushes. These skills made the AI seem more realistic - and at times, you felt like you were playing against real players.
This is something Small Impact Games is looking to replicate in Marauders, a new extraction shooter that'll be making its debut at WASD next month. James Rowbotham, Small Impact's UI, animation, and design developer, says Fear served as an inspiration for the team, especially in making their raids - which can accommodate up to 16 players - more lifelike.
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