Closed Beta Wrap-up
[h3]Hello, everyone! [/h3]
It’s been a few weeks since the Marauders Closed Beta and our whirlwind time at TwitchCon. Now that the dust has settled, we’re excited to check in with our community to recap the beta and fill you in on what’s coming next.
[h3]Closed Beta Lessons
[/h3]
First things first, we want to thank everyone for their patience when the beta had a little bit of trouble blasting off. We continue to be blown away by the patience and camaraderie of our community when we needed a bit of extra time. We’re a small team and making and executing a game of this scope isn’t always easy. Your support didn’t fall on deaf ears and we hope the extra time we added to the beta made up for the hiccups.
As for what we took from the beta, our team used the this time to take note of the response to the tweaks and fixes made since the alpha while also introducing brand-new content to the game.
The new major changes, such as the matchmaking, linear contract missions, and audio alterations seem to have been well received, and we are thrilled that everyone sees and is enjoying the improvements.
However, as most of you know, we immediately noticed players were experiencing server kicks and progression blockers even though this had been fairly stable in Alpha. This was a large problem we had to solve and we once again, we’d like to thank everyone for their patience as we attempted to do so. Ultimately, we are taking the opportunity to investigate these systems and deploying additional solutions so future fixes can be done within our own eco-system rather than purely relying on external ones.
This means additional testing is required to guarantee stability before launching so watch this space.
[h3]What’s Next
[/h3]
Outside the obvious issue testing, the beta was also incredibly useful since players gave us a wealth of amazing feedback on things they would like to see in the game. Here is just a few changes and additions we expect to make before launch:
We are happy with the core loop of the game, but seeing the response on gameplay depth is something we couldn’t agree more with. Going forward, we will be adding extra layers to the game to keep the action intense for longer play sessions without compromising the game’s style.
In conclusion, we were floored by the response and we’d like to give another huge thank you to everyone who played..
If you want to keep up with what’s happening, the best place is our Discord and social media channels as here, we’ll be posting anything new between now and early access launch. Links below!
Main site: www.marauders.game
YouTube: https://www.youtube.com/c/Team17Ltd
Twitter: https://twitter.com/PlayMarauders
Facebook: https://www.facebook.com/PlayMarauders/
Instagram: https://www.instagram.com/team17ltd/
Discord: https://discord.gg/pXSDWuEfHA
[h3]Wishlist Marauders
[/h3]https://store.steampowered.com/app/1789480/Marauders/
It’s been a few weeks since the Marauders Closed Beta and our whirlwind time at TwitchCon. Now that the dust has settled, we’re excited to check in with our community to recap the beta and fill you in on what’s coming next.
[h3]Closed Beta Lessons
[/h3]
First things first, we want to thank everyone for their patience when the beta had a little bit of trouble blasting off. We continue to be blown away by the patience and camaraderie of our community when we needed a bit of extra time. We’re a small team and making and executing a game of this scope isn’t always easy. Your support didn’t fall on deaf ears and we hope the extra time we added to the beta made up for the hiccups.
As for what we took from the beta, our team used the this time to take note of the response to the tweaks and fixes made since the alpha while also introducing brand-new content to the game.
The new major changes, such as the matchmaking, linear contract missions, and audio alterations seem to have been well received, and we are thrilled that everyone sees and is enjoying the improvements.
However, as most of you know, we immediately noticed players were experiencing server kicks and progression blockers even though this had been fairly stable in Alpha. This was a large problem we had to solve and we once again, we’d like to thank everyone for their patience as we attempted to do so. Ultimately, we are taking the opportunity to investigate these systems and deploying additional solutions so future fixes can be done within our own eco-system rather than purely relying on external ones.
This means additional testing is required to guarantee stability before launching so watch this space.
[h3]What’s Next
[/h3]
Outside the obvious issue testing, the beta was also incredibly useful since players gave us a wealth of amazing feedback on things they would like to see in the game. Here is just a few changes and additions we expect to make before launch:
- New levels
- New loot
- New missions
- New cosmetics
- Pod and frigate speed rebalance (faster rust bucket)
- Top-tier gear rarity
- Terraformer vault loot increase
- Recoil rebalance
We are happy with the core loop of the game, but seeing the response on gameplay depth is something we couldn’t agree more with. Going forward, we will be adding extra layers to the game to keep the action intense for longer play sessions without compromising the game’s style.
In conclusion, we were floored by the response and we’d like to give another huge thank you to everyone who played..
If you want to keep up with what’s happening, the best place is our Discord and social media channels as here, we’ll be posting anything new between now and early access launch. Links below!
Main site: www.marauders.game
YouTube: https://www.youtube.com/c/Team17Ltd
Twitter: https://twitter.com/PlayMarauders
Facebook: https://www.facebook.com/PlayMarauders/
Instagram: https://www.instagram.com/team17ltd/
Discord: https://discord.gg/pXSDWuEfHA
[h3]Wishlist Marauders
[/h3]https://store.steampowered.com/app/1789480/Marauders/