Tech Test | Times & Patch Notes
[h3]đź› Day 1: [/h3]
The Technical Testing will be starting today at 16:30pm and will end at 02:00am BST.
Anyone who pre-orders the game or has previously done so can participate in all tests!
The tech test's main focus is to iterate and improve the stability of our backend systems, this is to tackle any progression/save issues that occurred in the Beta playtest. That being said, we will continue to address any of these issues, so please reach out to our Discord if you have any.
[h3]Outside of hundreds of fixes and changes, here is a summary change list:
[/h3]
During these testing periods, we will be introducing new content to be demonstrated depending on their stability, so keep your eyes peeled for further announcements.
[h3]Bigger known Issues:[/h3]
The Technical Testing will be starting today at 16:30pm and will end at 02:00am BST.
Anyone who pre-orders the game or has previously done so can participate in all tests!
The tech test's main focus is to iterate and improve the stability of our backend systems, this is to tackle any progression/save issues that occurred in the Beta playtest. That being said, we will continue to address any of these issues, so please reach out to our Discord if you have any.
[h3]Outside of hundreds of fixes and changes, here is a summary change list:
[/h3]
- New Backend/Database System
- Exploit Fixes
- Crew Stability/Lobby System
- Item/Inventory Stability
- Received Hit Effects Enhanced
- 24 Campaign Missions (Over 40 built for EA launch)
- Recoil Rework & Vertical Camera Improvements
- Melee Improvements (Now deadly and has headshot multipliers, Machete one tap…)
- Ballistic Shields (Small and Large)
- Frigate Rebalance (Speed has been “Squeezed” )
- Pod Rebalance (faster longer boost but longer recharge. Pod also has larger collision)
- Additional Cosmetics
- Enhanced Main Menu Sounds (Item moving, scrapping sounds per material)
- Additional Recipes (Hi-Grade Gunpowder and 7.62 Ammo)
- Recipe Cost Re-balance
- Depot Areas (Spaceport and Asteroid Mine)
- Flamethrower BUFFFFFFFF
During these testing periods, we will be introducing new content to be demonstrated depending on their stability, so keep your eyes peeled for further announcements.
[h3]Bigger known Issues:[/h3]
- Crew Voip is currently not supported in our new backend, hopefully this will return before EA launch.
- Additional QoL has not yet been introduced, this is planned for Early Access launch but please feel free to leave feedback/ideas in our Discord.