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Marauders: Excavation Update - Date Announcement & Pre-Patch Notes!

[h2]Attention all Marauders![/h2]

The Excavation Update is coming July 4th! Check out the Trailer HERE!



Board the Mining Frigate, a breach only location known for its riches to be found at the bottom of the mine! But be warned, the fight for this loot will be deadly and you may not make it out alive.

The Mining Frigate is not the only location you will want to loot! Return to the Penal Colony to hunt the Warden, our newest Raid Boss. The prisoners locked away their captors in their revolt, but now it’s time to release them! But beware, the Warden will not discriminate you from the Prisoners that locked him away.



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Before we get into the “Pre-Patch Notes” we have a few statements we would like to make.

“We know we teased a ‘Solo Queue’ system last time we spoke, but we have had to delay that feature. We are sorry for anyone looking forward to it, but we are focused on establishing a more robust matchmaker before making a big adjustment like this. It is currently still on the development path, so once we are happier with Matchmaking overall, we will introduce Solo queue options.

We also took some time to look at the original vision of Marauders and realised we were stumbling into too much of a “Movement Shooter”, making it much less hardcore than we originally wanted. We are looking to make changes to combat and engagements to make things more tense and far more tactical. You’ll see the beginning of these changes in the Excavation update, coming July 4th.

To wrap this up, we have some big updates to announce regarding our Development process! We’ve heard you when you let us know that the longer gaps between updates can feel a bit too spaced out. So we are switching things up. From here on out we will be releasing smaller updates every 2 weeks, with our major beats still happening every 8 weeks. This means a couple of things will be changing. More balancing, bug fixing, small adjustments to features and weapons will be coming more often in the smaller updates, with larger features and maps etc. coming in the major beats. More on this to come!” - Mac

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Below is a list of some of the features and changes coming to Marauders in the Excavation Update!

  • Mini Mine/Mining Frigate - Breach only map location.
  • Region Select & Matchmaking refactor (solving those cursed long search times!)
  • Warden Penal Colony Boss and Unlock-able cosmetic.
  • 2 Additional airlocks for Colony Cruiser.
  • Jump Gate Spawning (Gates are delayed until later into the match however can be called in any time inside raid locations).
  • Slot Machine (Spaceport Bar Area, risk your silver coins for gold!)
  • New Healing system (more hardcore).
  • Healing Replication (see and hear others healing).
  • Bleeding (shotguns and dart weapons cause it the most).
  • Zero to Hero re-balance (less missions require specific raids, less context sensitive, navy majors are needed no more for example).
  • 15+ New Weapon Attachments.
  • Chance of single central POIs. For example, just the Navy Outpost, but still has chances for breaching raids around it.
  • Attachments have chance to spawn on Weapons in the Vault.
  • Vault Buff.
  • ADS movement balancing (lighter weapons allow faster aim walking, larger weapons are slower).
  • More Unique Actors/Puzzles/Hidden locations.
  • SPP-1 Pistol using the new dart ammo (pistol spawns).
  • MAS-44 7.62 Semi Automatic rifle (U.A. Marines and Vault drops).
  • Thompson Special (integrated suppressor).


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We will see you on July 4th for the Excavation Update and the full Patch Notes!

Dash or Die, Marauders!

- The SIG Team