Excavation Update Hotfix 01
Welcome, Marauders.
We have a fresh hotfix for you, with changes and bugs that surfaced from the Excavation update.
High level overview is that we have reduced the time it takes to heal (back to pre-excavation amount) and fixed a few bad bugs that arose: Being pulled into the wrong region in matchmaking, getting stuck in a death screen on breaching and falling into the void when spawning into a match.
We have heard all the feedback loud and clear and will be addressing them in a timely manner, in the meantime look forward to a hearty dev blog discussion about our intentions in the coming days.
[h3]FULL PATCH NOTES[/h3]
[h3]Known Issues [/h3]
It has come to our attention that the fix implemented for the Blowtorch in the Depot container did not work as we hoped. We will address this as soon as possible!
[h3]BALANCING [/h3]
[h3]SOUND [/h3]
[h3]OPTIMISATION[/h3]
[h3]FIXES [/h3]
Thanks for reading, see you in space!
We have a fresh hotfix for you, with changes and bugs that surfaced from the Excavation update.
High level overview is that we have reduced the time it takes to heal (back to pre-excavation amount) and fixed a few bad bugs that arose: Being pulled into the wrong region in matchmaking, getting stuck in a death screen on breaching and falling into the void when spawning into a match.
We have heard all the feedback loud and clear and will be addressing them in a timely manner, in the meantime look forward to a hearty dev blog discussion about our intentions in the coming days.
[h3]FULL PATCH NOTES[/h3]
[h3]Known Issues [/h3]
It has come to our attention that the fix implemented for the Blowtorch in the Depot container did not work as we hoped. We will address this as soon as possible!
[h3]BALANCING [/h3]
- All consumables have had their "time to use/heal" reduced by around 40% to 60%. The same amount of health can now be healed in less time.
- Morphine now heals 4 points every second for 4 seconds (over a 100% increase).
- Players inside ships now take 5% of external damage (down from 7%)
- The MG42 has been swapped with a commando bag at lvl 8 Central Empire faction shop.
- The Flak Turret now has 4 ammo capacity before needing to reload.
- Nuclear Launcher now does 1600 area damage (down from 3000).
- The depot container (that can spawn the blowtorch) no longer has random durability or ammo amounts (always full condition). Note - this fix did not work, we will resolve this as soon as possible
[h3]SOUND [/h3]
- Lowered the drill sound in the Mining Frigate.
- Tweaked the attenuation distance of a handful of sounds.
[h3]OPTIMISATION[/h3]
- Levels for ship interiors are now soft reference to drastically increase the speed of their loading (start of match).
[h3]FIXES [/h3]
- Fix for people getting pulled into USA East region instead of what they picked.
- Fixes added to help any "slow loaders" and prevent people “falling into the void”.
- Fix for the pod damage “You Died” screen coming up on breaching.
- Attachments on weapons no longer give the incorrect value.
- Weapons now update image/values more reliably when changing information e.g add removing attachments
- Fixed a bug with space gate UI where it could overlap if you backfilled into a match.
- Fixed ban appeal website links not working.
Thanks for reading, see you in space!