Marauders Update - United Allies - Hotfix #02
[h2]Greetings, Marauders![/h2]
We have been experimenting with trace weapon logic in recent months to greatly reduce hit registration issues. We are now satisfied with its results, and are releasing it into the wild so you can all try it for yourselves! Other notable changes include a much more enjoyable hip firing spread for all weapons, however, SMGs definitely have the edge in this fight. The Red baron is also a deadly pilot once again with his turret firing bug being fixed, tread carefully….
And now, on to the Hotfix Notes!
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[h3]Known Issues[/h3]
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[h3]NEW[/h3]
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BALANCING
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[h3]UI[/h3]
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[h3]ANIMATION[/h3]
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[h3]SOUND[/h3]
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[h3]OPTIMISATIONS [/h3]
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[h3]LOCALISATION [/h3]
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[h3]FIXES[/h3]
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Thanks for coming on this journey with us! We hope you enjoy some of today’s changes/fixes! Our next goal is now in front of us, and we can’t wait to share more about what is coming, in the next few weeks! Stay tuned in Discord for the latest updates!
^ The SIG team
We have been experimenting with trace weapon logic in recent months to greatly reduce hit registration issues. We are now satisfied with its results, and are releasing it into the wild so you can all try it for yourselves! Other notable changes include a much more enjoyable hip firing spread for all weapons, however, SMGs definitely have the edge in this fight. The Red baron is also a deadly pilot once again with his turret firing bug being fixed, tread carefully….
And now, on to the Hotfix Notes!
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[h3]Known Issues[/h3]
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- Flaregun doesn't deal damage to players (but still does to NPCs)
- Hot swapping of Helmets, Armour and Weapons has been temporarily disabled due to its instability.
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[h3]NEW[/h3]
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- Trace weapon logic and network optimisations on all weapons except for grenades, mines, and grenade launchers. This includes server correction to greatly reduce any hit registration issues.
BALANCING
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- PPSH damage reduced from 24 to 23. Recoil increased by 15%.
- All SMGs now have a max hip firing spread that does not increase over time/per shot, making the spread more reliable/tighter.
- All SMGs have had their hip firing spread reduced by 15%.
- All rifles have had their max hip firing spread reduced by 20%, however they still have an increasing spread over time/per shot.
- Mosin damage reduced from 44 to 42 (in line with the Johnson).
- The Star Interceptor is now 5% faster (inline with the Marauder Interceptor).
- Flamethrower damage and fire rate increased by 30%.
- Player collision when crouching is now more accurate, preventing head clipping.
- The amount of M16 rifles that spawn on U.A. Marines have been reduced by 50%.
- Respawn timers for U.A. Marines have been increased.
- Rare loot pool has been reduced by 40%.
- Vault loot pool max spawn is now 2 items instead of 1 (displayed by a red crate).
- Navy outpost has had 2 rare loot containers removed but all other maps have had the amount of rare containers/rare spawns increased.
- Hidden stash loot pool max spawn item amount has decreased from 3 to 2.
- VOIP hearing others is now on by default (will only affect new accounts and when you reset audio settings to default, can still be disabled via the audio options menu).
- First prestige gives 3 prestige points, every prestige after that will provide 2 prestige points.
[h3]UI[/h3]
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- The Sherman rig now has centered pockets.
- Crew lock state is now consistent and does not flip back to open when you return from a match.
- Crew searching/joining is now more sturdy (with popups and warning to inform the player what's happening).
- When you try to join a crew that requires a password, we set the focus to the password input, so you can start typing straight away without having to click on it.
- Suspended screen UI now shows date more clearly as UK format e.g. day, month, year.
- New popup if you lose connection to steam or the internet while playing.
- New popup after unlocking a cosmetic from a Twitch Drop to say you can now access it via the appearance menu.
- New warning popup for when you try to unlock a cosmetic from a Twitch Drop that you have already unlocked before.
- Options misc menu now permanently has a connect to Twitch account button, even when twitch drops are not on. (only available in the main menu, disabled in-raid)
- Stopped you being able to collect a crafted ship if your hangar was already full (so you don't get forced to delete a ship straight away).
[h3]ANIMATION[/h3]
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- Tweaked the unarmed tactical walk animation speed to make feet contact timing better.
- Tweaked the holding weapon tactical walk animation speed to make feet contact timing better.
[h3]SOUND[/h3]
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- Small positive sound when you successfully join a crew.
[h3]OPTIMISATIONS [/h3]
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- Network optimisations for players.
- Network optimisations for A.I.
- Network optimisations for Unique Actors.
- Network optimisations for Lootables.
- Network optimisations for contract interaction areas.
[h3]LOCALISATION [/h3]
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- Updated localisation for German.
- Updated localisation for Spanish.
- Updated localisation for French.
- Updated localisation for Italian.
- Updated localisation for Korean.
- Updated localisation for Portuguese.
- Updated localisation for Russian.
- Updated localisation for Chinese Simplified.
- Updated localisation for Chinese Traditional.
- Removed some strings that didn’t need to be localised.
[h3]FIXES[/h3]
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- Various Exploit fixes.
- Fixes for inventory issues.
- Fixes for spinning hands happening sometimes when you come off the periscopes.
- Rocket turret is no longer for sale in the Pirate Trader.
- Fix for Romanian voice pack UI name spelling error.
- Red Baron Strike Frigate now targets the player's ships and pods again (be afraid!).
- Red Baron Strike Frigate now has accurate collision (for projectiles).
- Fixed a bug with main menu stats KD not filling in correctly if you have 0 deaths.
- Adjusted the entry points on the colony cruiser exterior for frigates entering the ship to be more central to help stop clipping.
- Fixed a bug which could cause you to get the incorrect number of prestige points at level 2, and not give prestige points at level 3.
- Light/Default Interceptor now shows the correct speed in the hangar.
- Fixed a bug which stopped tactical walking from having a reduced volume.
- Fix put in for main menu solo/crew UI sometimes both showing and overlapping when you come back from a match.
- Contract interactable areas no longer block projectiles.
- Fixed misc server log errors.
- Fixed misc backend log errors.
- The player's camera now has default exposure settings to prevent a bright pop when loading/breaching into raids.
- Flare no longer spawns multiple smokes (causing large performance issues).
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Thanks for coming on this journey with us! We hope you enjoy some of today’s changes/fixes! Our next goal is now in front of us, and we can’t wait to share more about what is coming, in the next few weeks! Stay tuned in Discord for the latest updates!
^ The SIG team