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Blockbuster Inc. News

Lights, Camera, Collaboration: Meet Our Publisher

Hello everyone!



Developer Super Sly Fox and publisher Ancient Forge with the help of Games Operators, are proud to announce their collaboration on bringing Blockbuster Inc. to the PC market. Recognizing the similarities between their games, the philosophy behind their design, and the creative opportunities it presented, Super Fly Fox and Ancient Forge eagerly agreed to join forces on this exciting project.

To celebrate the occasion, we have updated the store page with a new trailer video and a number of juicy screenshots. Make sure to check it all out!

[previewyoutube][/previewyoutube]

"We instantly fell in love with both the idea and execution behind Super Sly Fox's debut title, and we decided to support the whole endeavor with our whole hearts. I've had a personal longing for The Movies' spiritual successor, Blockbuster Inc. came out of nowhere and will scratch that 'I wanna make a movie' itch." said Dushan Chaciej, Co-Founder of Ancient Forge.

Panos Tzimas, founder of Super Sly Fox, noted the following: "We could not be happier to collaborate with Ancient Forge Studio, not only because of their experience in our genre and niche, but mostly because of our alignment on how to reach Blockbuster Inc's full potential. We are already developing things beyond the original scope and will continue to do so, in order to give players an exciting experience that will satisfy their movie simulation game needs."

[h3]What does this mean for you, the Blockbuster Inc. community?[/h3]
With the support and resources provided by Ancient Forge, our dedicated developers can now focus entirely on refining and expanding the game, ensuring that it meets the high-quality standards that this incredible title deserves. As we work together, we'll be able to deliver a more polished and feature-rich experience, which will only enhance the enjoyment of Blockbuster Inc. for our players. Moreover, this partnership creates new opportunities for community engagement, allowing us to better understand your needs and expectations while fostering an active, enthusiastic, and supportive gaming environment for all Blockbuster Inc. fans.



As a token of our excitement and appreciation, we are thrilled to announce that we will be releasing a demo of Blockbuster Inc. during the upcoming Steam Festival in June! This demo will give players a taste of what's to come and showcase the fantastic potential of this collaboration.

Thank you for your unwavering support, and stay tuned for more information about Blockbuster Inc.!

Blockbuster Inc. Devlog #3 Graphic Overhaul

Hello everyone!

We would like to share with you a 3+ minute long devlog about our recent graphic overhaul and transition to unreal engine 5.1!

[previewyoutube][/previewyoutube]



If you want to contact us and tell us ideas and generally your thoughts about our project you can find us on Discord here:

Blockbuster Inc. Devlog #2

Hello everyone!

We would like to share with you a 13 minute long devlog that will, for now, quickly go over some important new features and basic mechanics.

[previewyoutube][/previewyoutube]


If you want to contact us and tell us ideas and generally your thoughts about our project you can find us on Discord here:

Blockbuster Inc. November update

Hello everyone!

I want to say a big thank you for being so patient lately, I know we have been silent for a few months and there was speculation that production stopped, but we can assure you it was the opposite of that. We cannot yet announce some big news but we can show you a summarized version (for now) of what is new in the game.

  1. Improved graphics in both areas of the game ( studio lot and city map )
  2. Implemented our next big feature called Set Designer where players get to customize and upload/download their sets on Steam Workshop
  3. Currently working on adding even more content to the game and gameplay parts like managing employees, managing teams, finances, bank loans and actions such as educating employees and negotiating deals with rival studios.
  4. Implemented a basic production cycle that now works, we will be polishing it further as we progress with more features that affect movies and tv shows.


Last but not least, if you are curious about seeing some of these changes and how the game is looking right now (minus some polishing that happened after we made the new trailer), do check our updated steam page where you can see new screenshots and the new trailer here:

[previewyoutube][/previewyoutube]

If you want to contact us and tell us ideas and generally your thoughts about our project you can find us on Discord here:

New additions and overall improvements

Hey everyone! We have really been quiet but at the same time hard working on some new features of the game and overall polish. We are completing our core loop and expanding some ideas that we would like to share with you in time. So without further ado let us see what has changed since our last post a few months ago.

1) City Map

We added a city map where the players will be able to rent flats for their more famous Stars. Depending on their fame level, they will require a better area ( 5 of them ). You can see visually the quality of the areas changing as well as some nice details such as a fictional version of the walk of fame.



2) Improved Studio Lot and Modular Characters

We felt the need to add more substance and a better atmosphere to the studio lot where the main gameplay happens, as well as improve the existing people by giving them body shapes that change depending on their traits and events.


The Filmwood prominent sign is a major attraction on the city of Los Ricos, that is where most of your competitors will be located as well.


3) Refined and final employee types

We refined the roles and icons of the employees as well, you can see the new ones on the bottom.



4) Improved and almost finished the product creation

We have been working on the core gameplay a lot and made improvements and added a lot of animations that help strenghten the immersion of the current build. Here is a filming phase occuring in-game.




Finally if you have missed our previous build mode walkthrough you can check it out here:
[previewyoutube][/previewyoutube]


We are constantly adding and polishing things, heading fast towards our demo and then aiming for the Early Access build. If you want to contact us and tell us ideas and generally your thoughts about our project you can find us on Discord here: