1. Blockbuster Inc.
  2. News

Blockbuster Inc. News

Devlog #1 Construction System

Greetings everyone!

It has been a bit over a month since you last heard from us, we are making great progress on all ends and we are ready to sharehere our first devlog on youtube.

[previewyoutube][/previewyoutube]

In the video we overview our current available tools and their functionalities. Those include:

  1. Selection tool which is used for to select rooms and drag the walls to change their shape and room size
  2. The eyedropper tool which is used to copy the materials of walls or floors
  3. Undo and redo steps without a limit currently
  4. Bulldozer tool which destroys the whole lot
  5. Bludgeon tool which destroys specific walls or is used as a selection/destruction tool
  6. Wall and Room building tools
  7. A clone tool that can clone whole buildings with all the objects without performance issues

    All the tools have extra functionalities which give you, the players, the abilities to create fast and meaningful changes to your studio lot faster such as painting the walls of whole buildings in a matter of seconds by just holding shift, marquee selections on multiple tools when you click and drag, visual indication of errors or misplaced objects that cannot function is specific slots.




Changes and Fixes


  1. Add room viewer window
  2. Add room selection functionality
  3. Add room assignment features for employees (Code & UI)
  4. Improve employee behavior when trapped or stuck in objects/walls
  5. Fix door animations
  6. Tool functionality bugfixes + polishing
  7. New visuals for in-progress objects
  8. Add UI screenshot generation of employees
  9. Add code support for pawn visuals: Weight + Build
  10. Fix aspect ratio lock & improve other windows related behavior


If you want to stay up to date and talk to us directly, please consider joining our new discord group, we would appreciate hearing from you!

Devlogs And Update Schedule.

Greetings lovely people!

It has been a week since we announced our game to the public and of course even though we expected to get some attention early on, we are fascinated and extremely happy of how intrigued most of you are. Our teaser trailer has reached already 1000 views on youtube and slowly are community is growing.

For that reason we want to start involving you all more in our development and processes as well as discuss things along the way, and get direct feedback on our features and mechanics. This is why from the next week we will start posting a weekly devlog post, and bi-weekly videos on youtube where we review and play our builds and talk about things that will be added in the future, problems that occur and any ideas you guys might have about our game.

Until we have more information out soon, we would like to present you an early version of how filming stunts might look like in game, of course everything is subject to improvement and change, this is just our prototype at the moment.



Are you interested in movie costumes as well? Well we got you covered, here is one of the funniest one we have done so far, Sir Lancelot is a fantastic dancer as well as a knight :



If you want to stay up to date and talk to us directly, please consider joining our new discord group, we would appreciate hearing from you!




Hello everyone, we would love to get to know you!

Greetings everyone! We kick start announcements with a brief introduction of our team. Before we continue we would like to say that we fully intend to share more news and videos from our continuous development as well as weekly or biweekly devlogs and polls.

If you do not wish to miss any of that, please join our discord group so we can further chat and talk about the game. We would love to hear from you wonderful people!





Our team consists of 3 full members, dedicated into development in different areas. Panos offers creative direction and UI/UX, whereas Haris is the dedicated developer and Alkis the dedicated 3D artist of our game.

To many people perhaps our size might cause some worry, well we want to say worry not! Our game might be in an alpha state right now but soon we will share our progress of almost a year, which will put some of your minds at ease. We will talk about our intuitive construction system, our overall core mechanics and our road-map and plans for features in the future.

We would not miss this fantastic opportunity to close this first announcement in the most touche way, so say it with us.

Lights, camera, ACTION!