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Vampire Survivors' long-awaited online mode is finally playable, so get moving

Do you remember when Vampire Survivors first launched? It was practically all I played on my Steam Deck for a month, getting lost in the gothic fantasy bullet hell for hours on end. I was intent on collecting every item and making each run better than the last. However, I never got to play with friends. My wife's no gamer and my daughter had just celebrated her first birthday, so was probably a little young. However, developer poncle has now launched its first online mode in a public beta, so you bet I'll be hitting up my online friends to jump back in.


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RELATED LINKS:

Vampire Survivors weapon evolution guide

New Vampire Survivors update sees it unite with a classic JRPG series

You can bag Vampire Survivors for free, but you've got to be super fast

Open beta test for Online mode, with free roaming!

ONLINE mode available in public-beta


To opt into the public-beta for PC:
  • Open up Steam
  • Right click VS
  • Click properties
  • Select betas
  • Select public beta
  • Close the properties window
  • The beta version should then download and be ready to play*
  • Press ONLINE on the main menu, then either create a room or join a friend's room
* Fully quit out and then re-start Steam if nothing changes instead

This is a list of gameplay changes compared to a standard local co-op run:
  • Batch level up - Depending on the player count you will only see level up after all players have leveled up. So on 4 players the level up screen will only show every 4 levels.
  • DLC - You will only be able to use DLC online if every player owns that DLC. We're retro-fitting Online into an originally single player game written in JS by a solo dev, so there are a lot of technical issues we have to move around or worry about later, one of which is the way that DLC expansions are handled.
  • Free Roam - In online you are not restricted to the same screen, you can all freely move around the stage independently. (Note: You will be pulled into a boss room if any player walks into it)
  • Spectator mode - When you die in multiplayer you can use the mouse to jump to players who are still alive. You also respawn where they are if you are spectating them.
  • Achievements - You will have the choice at the end of the run to carry over any achievements earned in that run back into your own save file.
  • Speed up - Disabled in online.
  • Pause menu - To help flow, when you pause, you do not pause for everyone else, you just get a small window of invincibility



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Update 1.14 preview


Our next major content update is organised in 5 parts, and in public-beta you can already try out 3 of them:
- Online with Free Roaming
- Mazerella
- Westwoods

More info in the spoilers below!



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THE TABLETOP GAME


After a ton of iterations and hours of in-person playtesting, we can finally announce Vampire Survivors: The Board Game! It's a 2-4 player co-op game being made by Grey Fox Games and has been designed by Emerson Matsuuchi, who created the Metal Gear Solid tabletop game.

We've spent a long time making sure the board game 'feels' as much like Vampire Survivors as possible. That means runs where you unlock new content for your next play through, a built-in leveling system, fan favourite characters like Antonio, Imelda and Poe (of course), plus lots of weapons, passives and evolutions.

"Register your interest" below to get an email when we launch our Kickstarter page, plus a free little deck box at launch if you pledge $1 (this is taken off the full price): http://vampiresurvivorstheboardgame.com/



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Online mode FAQS
- How do I opt into the public beta on Steam?
  • Open up Steam
  • Right click VS
  • Click properties
  • Select betas
  • Select public beta
  • Close the properties window
  • The beta version should then download and be ready to play
  • Fully quit out and then re-start Steam if nothing changes instead


- When will the patch come out on the default branch?
This Autumn, on all platforms (PC, Console, Mobile)

- Will my save data carry over between public beta and the default branch?
Yes, but it's always better to make a backup of your save file or store it in the poncle account

- Do I get Achievements for playing in public beta?
Yes, unlocked achievements will pop automatically after we add them to Steam in Autumn

- How long will be the public-beta?
Features and content will be added to the beta until late September, then the beta will simply remain active until the full launch

- Will there be matchmaking?
Online is purely cooperative and can be played by sharing room codes (or by joining rooms through platform invites, just not during the public-beta)

- Will there be Cross Play?
Definitely not at launch. We're looking into it, but the bureaucracy from certain platfroms around Cross Play is insane and clearly thought for massive titles (think Fortnite), so we'll worry about it later

- How do I leave feedback?
You can post on the Public Beta Steam forum, but also please consider using our Discord because it makes it a lot easier for us to collect information

- Will I have to pay to play the Online mode?
No, it's a free update for anyone that purchases the base game on PC or Console.
The exception will be for the mobile version: since the base game is free, you need to purchase at least 1 Expansion pack to enable Online mode

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Preview Content Information
15 new achievements to unlock:
  • 2 new stages
  • 2 new characters
  • 2 new weapons and their evolutions
  • 1 old passive weapon
  • 3 new darkanas
  • 3 new relics to get:
    • 1 new power-up
    • 1 new character transformation
    • 1 new game mode: PARTY MODE


■ Party Mode
Allows to play with a party of up to 4 characters, powered by an artificial brainlessness. Very early implementation!

■ New character: Chula-Reh Rolls a dice every 30 seconds, or whenever you obtain a Reroll. Getting a 2,3,4, or 5 just gives you a Luck boost. Getting a 1 gives you +77% Curse and -777% Luck for 10 seconds and triggers shooting star hazards. Getting a 6 gives you a bonus of +777% Luck and +77% Move Speed for 30 seconds and spawns light sources around you.

■ New character: Zi'Appunta Belpaese Explosive props appear while moving around. They have a small chance to drop a treasure chest, that could be a Golden Treasure Chest. Golden Treasure Chests only contain new weapons, that aren't added immediately to your weapon slots, but remain available on the ground as pickups instead.


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1.14 Preview content guide
  • Reach LV80 in Inverse Dairy Plant to unlock Mazerella
  • Find the Chaos Lazulia in Mazerella to unlock the morph ability for Bianca Ramba
  • Find the Wax Fetish in Mazerella to unlock the Preserve power-up (gives a chance to not consume reroll/skip/banish)
  • Find a total of 23 Little Clovers to unlock Westwoods
  • Find the Magi-Stone in Westwoods and get it to Level 7 to unlock it
  • Play/pay the Westwoods fortune wheel to be able to move further and then find a Karoma's Mana to unlock it permanently
  • Evolve the Magi-Stone (with Karoma's Mana) to get 500 coins eh
  • Survive 20 minutes in Westwoods to unlock Chula-Reh
  • Find the Masquerade relic in Westwoods to unlock Party Mode
  • Reach +999.9 Luck with Chula-Reh to unlock Darkana XIII - Call of a Mad Moon
  • Defeat 251096 "shooting enemies" and bullets to unlock the weapon Ammo Appalate
  • Evolve (with maxed Bracer) Ammo Appalate to unlock Zi'Appunta Belpaese
  • Discover 10 Golden Treasure Chests in a single run with Zi'Appunta to unlock Darkana V - Pale Diamond Incursion
  • Survive 30 minutes in Inverse Green Acres with no active weapons to unlock Darkana XVIII - Victorian Horror
[The Coop fixes/changes]
  • Evolve the Gaze of Gaea to get 500 coins (unlocks automatically if you have gotten Gazebo in the previous update)
  • Survive 20 minutes in The Coop to unlock Gazebo


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Bugfixes and tweaks
- Corrected a wrong achievement condition for The Coop
- Fixed bestiary text errors
- Fixed incorrect achievement data
- Fixed issue with 5 item chest blocking game background during fireworks
- Fixed Fish eye effect not happening in Moongolow transition or in Holy forbidden
- Fixed Candybox is obtainable through Treasure Chests when it's sealed in the Collection
- Fixed Song of Mana and Mannaja hitbox areas not updating to match vfx
- Fixed Golden Eggs text not displaying correctly
- Fixed an issue with the weapon selection panel being offset

[Emerald Diorama]
- Fixed Diva No 5 glimmer achievements
- Stopped showing cat followers in results screen
- Tweaked character prices and bosses health

Vampire Survivors is getting an official board game

The smash-hit indie game Vampire Survivors is getting an official board game. Developer poncle have teamed up with Grey Fox Games for it but details are light.

Read the full article here: https://www.gamingonlinux.com/2025/08/vampire-survivors-is-getting-an-official-board-game/

1.13.112 - hotfixes

[h2]1.13.112 - hotfixes[/h2]
  • Fixed Sanguine star flickering with low amount of enemies
  • Fixed Splasher weapon hitbox
  • Fixed error selecting Beginning arcana with Mr S
  • Fixed collecting a vacuum as Genevieve dies on first stage of Foscari Adventure causes them to stop gaining XP
  • Added DLC loading translations, general Loc improvements
  • Fixed Falcon Fire firing rapidly if it started firing while no enemies were in range of primary fire
  • Fixed error selecting Beginning Arcana with Shanoa
  • Fixed missing Nathan description
  • Blocking speed toggle button when Alt is being pressed so people don't speed up when they Alt+Tab
  • Translation fixes
  • Fixed third evolution Emerald DLC weapons not effected by Arcana X - Beginning
  • Fixed Adventure Foscari : Arcana XX not working (level : tides of the foscari)
  • Set up navigation between OK button and button to help link on accounts error pop-up
  • Fixed Hyperion Bazooka Chinese loc issue
  • Fixed inconsistent name for Report! in French
  • Fixed uncapitalized Tiny Bridge in Portuguese (BR) and Turkish
  • Fixed when unlocking Tech during gameplay, its name does not fit the screen in portrait orientation
  • Fixed closing the pause menu with hidden pickup icons resets the setting to 'Show Pickups'
  • Fixed Megalo Dracula not receiving stats on levelup
  • Fixed clovers and frozen souls never being picked up by main character followers if sent to them or vacuumed by them
  • Fixed John Morris selection screen sprites
  • Fixed chests with dual characters at some points only awards chests to the secondary character
  • Fixed Emerald Diorama secrets icons
  • Fixed missing text on unlocks menu
  • Added attack animations to all versions of Jonathan
  • Fixed Maruto can get Eskiziburr again after evolving it
  • Fixed Gekkabijin translation issues
  • Added EME weapons to Super Candybox Turbo II
  • Fixed enemy speed scaling on Ice Age Adventure
  • Fixed Imakoo gains bonus recovery instead of bonus might when triggering showstopper

[h2]A big thank you to our Release, QA and Community teams[/h2]

If you appreciate all the updates we're making for Vampire Survivors and would like to somewhat "pay" for the free updates, please just consider sending a thank you note specifically to our Release, QA and marketing teams.

We usually just want to deliver fun stuff to you and don't want to bother you with technical stuff or the bumps in the road we hit to get there, but I feel like there is this invisible but fundamental part of making a game that deserves to be mentioned and praised more often.

We're still a very small team, a lot of us still at our first experience with this level of success and game distribution. But while we have great support from the account managers and support staff from the different platforms, we have to deal with the same systems and release pipelines that are usually meant for much bigger publishers.

When making any release, even for a small hotfix patch like this one, our release team actually has to test the game across 15 different platforms, prepare a grand total of 78 Release packages (every DLC counts as a separate package), deal with different policies on every platform and ever-changing requirements about game engines and platforms SDKs.

And so, while everyone at poncle is doing outstanding work, I wanted to take the opportunity to put the spotlight on Izzi, Guru, Hazel, Kerri and Lucy for their continued hard work behind the scenes. Without Izzi, Guru and Hazel ensuring our updates are to a high standard and roll out smoothly, and Kerri and Lucy making sure our community feels listened to and have the latest info, we wouldn't have been able to keep Vampire Survivors alive for so long.

Vampire Survivors free Square Enix SaGa cross-over DLC, another free update and cross-save out now

Vampire Survivors just had two entirely free content drops! The first is a free DLC cross-over with Square Enix's SaGa series, along with a chicken-themed free update.

Read the full article here: https://www.gamingonlinux.com/2025/04/vampire-survivors-free-square-enix-saga-cross-over-dlc-another-free-update-and-cross-save-out-now/