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Vampire Survivors News

Patch 0.2.6b: fullscreen, skip animations, DPS stats

Version 0.2.6b is available now and contains:


QOL improvements:
  • toggle fullscreen by pressing ALT+Enter or F11
  • after getting a handful of treasures, their animation can be skipped by pressing ESC, right mouse button, or "B"/cancel on a gamepad
  • added more information on the Results screen
  • tentative fix to slow downs with certain weapon combos




Tweaks:
  • Lightning Ring projectiles never skip strikes and can fall on any random enemy on screen
  • adjusted tips for a few weapons if there's any stat they ignore
  • minor changes to the Clover pickup
  • sped up first enemy wave in Inlaid Library


What's next

This month's focus is still QOL features, with Cloud Saves and volume sliders just around the corner, and a new character that will be dropped asap without waiting for the regular weekly patch.


Community

A huge thank you to SplatterCat for putting the spotlight on my little pet project!
A shoutout to Wanderbots too for opening the first floodgate, but also Pobre Gamer and MysteryRomanticGames for uploading some gameplay so early!

The feedback from the community has been incredible, thanks to everyone for all the positive comments, suggestions, and kind words! Going forward I might not be able to answer every message or forum thread, but please know that I'm reading and evaluating everything, from the Garlic controversy to that 1 in 1000 technical issue.

I'll try to stick to the usual schedule, but I suspect it's not going to be that easy. It's fine, sleep and spare time are overrated anyway :)

Santa Water

Correct.

Patch 0.2.5: new stage and achievements

Version 0.2.5 is available now and contains:
  • Content: new stage, Inlaid Library (includes new enemies and Hyper difficulty)
  • Content: 2 new permanent PowerUps to increase gold and HP gains
  • Content: 2 new passive Weapons to increase gold and HP gains
  • Content: 11 new achievements
  • Framework: added support for tileset maps
  • Graphics: added idle animations for ghouls and skeletons




Tweaks and fixes:
  • Tweak: PowerUps can be reset/refunded from the PowerUp screen
  • Tweak: adjusted a few sound effects
  • Tweak: Peachone and Ebony Wings' movement speed scale up with the player's bonus movement speed
  • Tweak: changed enemies in Mad Forest minutes 25-30
  • Tweak: the invulnerability period after a Laurel shield is destroyed now goes up with the weapon's level
  • Tweak: Pentagram's item erasure is slightly more forgiving
  • Bugfix: Treasure Chest Open button overlapping with coins counter
  • QOL: Added a "Restore Steam Achievements" button under Options. If any achievement is unlocked in-game, but still locked in Steam for some reason, this will re-sync the Steam achievements.


What's next

The next patch will focus on QOL features, like Cloud Saves, stats display, faster treasures etc.
but we'll still get a few minor content drops

Patch 0.2.4: Tweaks and minor content update

Patch 0.2.4

This patch is available now and contains some new content and several tweaks requested by players:

- Content: added Bloody Tear, evolution for the Whip
- Content: added Heaven Sword, evolution for the Cross
- Graphics: added idle animations for bats
- Tweak: added a brief moment of invulnerability after picking up a treasure
- Tweak: difficulty spikes adjustments
- Tweak: added feedback on getting hit by enemies
- Tweak: reduced Lightning Ring cooldown
- Tweak: Spacebar can be used just like Enter to interact with the UI
- Tweak: Pause menu can be opened by pressing Esc
- Bugfix: Lightning Ring achievement now properly checks for a total of 5000 enemies killed rather than 5000 per run

Bloody Tear

Heaven Sword


What's next
Patch 0.2.5 is already in the works and it will contain some framework changes, so that levels could be a bit more complex. Here's a glimpse of the next stage!