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Vampire Survivors News

1.13.112 - hotfixes

[h2]1.13.112 - hotfixes[/h2]
  • Fixed Sanguine star flickering with low amount of enemies
  • Fixed Splasher weapon hitbox
  • Fixed error selecting Beginning arcana with Mr S
  • Fixed collecting a vacuum as Genevieve dies on first stage of Foscari Adventure causes them to stop gaining XP
  • Added DLC loading translations, general Loc improvements
  • Fixed Falcon Fire firing rapidly if it started firing while no enemies were in range of primary fire
  • Fixed error selecting Beginning Arcana with Shanoa
  • Fixed missing Nathan description
  • Blocking speed toggle button when Alt is being pressed so people don't speed up when they Alt+Tab
  • Translation fixes
  • Fixed third evolution Emerald DLC weapons not effected by Arcana X - Beginning
  • Fixed Adventure Foscari : Arcana XX not working (level : tides of the foscari)
  • Set up navigation between OK button and button to help link on accounts error pop-up
  • Fixed Hyperion Bazooka Chinese loc issue
  • Fixed inconsistent name for Report! in French
  • Fixed uncapitalized Tiny Bridge in Portuguese (BR) and Turkish
  • Fixed when unlocking Tech during gameplay, its name does not fit the screen in portrait orientation
  • Fixed closing the pause menu with hidden pickup icons resets the setting to 'Show Pickups'
  • Fixed Megalo Dracula not receiving stats on levelup
  • Fixed clovers and frozen souls never being picked up by main character followers if sent to them or vacuumed by them
  • Fixed John Morris selection screen sprites
  • Fixed chests with dual characters at some points only awards chests to the secondary character
  • Fixed Emerald Diorama secrets icons
  • Fixed missing text on unlocks menu
  • Added attack animations to all versions of Jonathan
  • Fixed Maruto can get Eskiziburr again after evolving it
  • Fixed Gekkabijin translation issues
  • Added EME weapons to Super Candybox Turbo II
  • Fixed enemy speed scaling on Ice Age Adventure
  • Fixed Imakoo gains bonus recovery instead of bonus might when triggering showstopper

[h2]A big thank you to our Release, QA and Community teams[/h2]

If you appreciate all the updates we're making for Vampire Survivors and would like to somewhat "pay" for the free updates, please just consider sending a thank you note specifically to our Release, QA and marketing teams.

We usually just want to deliver fun stuff to you and don't want to bother you with technical stuff or the bumps in the road we hit to get there, but I feel like there is this invisible but fundamental part of making a game that deserves to be mentioned and praised more often.

We're still a very small team, a lot of us still at our first experience with this level of success and game distribution. But while we have great support from the account managers and support staff from the different platforms, we have to deal with the same systems and release pipelines that are usually meant for much bigger publishers.

When making any release, even for a small hotfix patch like this one, our release team actually has to test the game across 15 different platforms, prepare a grand total of 78 Release packages (every DLC counts as a separate package), deal with different policies on every platform and ever-changing requirements about game engines and platforms SDKs.

And so, while everyone at poncle is doing outstanding work, I wanted to take the opportunity to put the spotlight on Izzi, Guru, Hazel, Kerri and Lucy for their continued hard work behind the scenes. Without Izzi, Guru and Hazel ensuring our updates are to a high standard and roll out smoothly, and Kerri and Lucy making sure our community feels listened to and have the latest info, we wouldn't have been able to keep Vampire Survivors alive for so long.

Vampire Survivors free Square Enix SaGa cross-over DLC, another free update and cross-save out now

Vampire Survivors just had two entirely free content drops! The first is a free DLC cross-over with Square Enix's SaGa series, along with a chicken-themed free update.

Read the full article here: https://www.gamingonlinux.com/2025/04/vampire-survivors-free-square-enix-saga-cross-over-dlc-another-free-update-and-cross-save-out-now/

New Vampire Survivors update sees it unite with a classic JRPG series

Vampire Survivors already has an eyewatering number of playable characters, and now it's teaming up with a classic JRPG series to add several more to its roster - plus, it's also adding some chicken-themed mayhem. The best part is that both of these updates are completely free.


Read the rest of the story...


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New Vampire Survivors DLC is the roguelike's biggest yet, and it's just $4

Vampire Survivors' latest crossover is with, uh, Square Enix's SaGa series as part of a free update


Vampire Survivors has had a few crossovers in its time since releasing in 2022, like with Among Us, Contra of all series, and the one that felt like an inevitability, Castlevania. The game's latest collab was just announced at this year's Triple-I showcase, and personally it's a bit of a head scratcher: Square Enix's SaGa series. Referred to as the Emerald Diorama update, specifically because of the most recent entry in the series Emerald Beyond, it was introduced with another lovely animated segment showing off a magical catgirl and a battery-looking robot.


Read more

Vampire Survivors: Emerald Diorama is free and out now

[h3]Free Vampire Survivors expansion 'Emerald Diorama' is out now[/h3]
  • A DLC based on the Square Enix fantasy RPG franchise SaGa
  • Featuring 12+ characters, 16+ weapons, and 9 new music tracks
  • A New World-Weaving Stage
  • Characters that come as a party, because no JRPG is complete without a squad!

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/3451100/Vampire_Survivors_Emerald_Diorama

[h3]Free Vampire Survivors update 'The Coop' is out now, plus 2 new adventures[/h3]
  • A chicken-themed update called The Coop
  • New relic that lets you speed up the game!
  • New stage, character, weapon, darkana
  • 8 new Achievements
  • 2 new Adventures with 6 chapters each:
    • “To End an Ice Age” for the base game
    • “Tides of the Foscari” for the Tides of the Foscari DLC


[h3]Quick content guide[/h3]
- To unlock the content of Emerald Diorama: find the new merchant in Moongolow and buy the Emerald Disk for 50k gold coins. Proceed with the chain of unlocks that starts in the new stage, Emerald Diorama.

- Banish/seal 80 items to unlock the final Seal power-up

- Complete once the adventure To End An Ice Age to unlock the new skin for She-Moon

- Collect a lifetime total of 500 Floor Chickens to unlock The Coop
- Find a Parm Aegis and the new relic on the right end of The Coop
- Don't kill enemies at the start of The Coop, for one minute in real time, to unlock the Gaze of Gaea
- Evolve the Gaze of Gaea with Parm Aegis to unlock Gazebo
- Pickup A LOT of food items with Gazebo, until there are no more bonuses appearing, to unlock Darkana III

[h3]Cross-save[/h3]
Now available on PC, Xbox, Android, and iOS, please check out the Accounts & Cross-Platform Saves page for info and instructions!
Nintendo Switch will follow asap. For PlayStation instead please see below.

[h3]An update on PlayStation cross-save[/h3]
We're sorry to say won't be able to bring the Vampire Survivors Cross-Save feature to PlayStation 4/5 alongside this update

Last month, we told everyone that Cross-Save would be available on PlayStation 4/5, PC, Xbox, Android and iOS alongside our next free VS update in April. But at last minute, we've run into a legal issue on PlayStation we weren't aware of that requires us to share info on our partners that we're unable to

The chances of Cross-Save coming to PlayStation consoles are now very slim, but not impossible, so we're going to keep working alongside PlayStation to resolve these problems. We're so sorry to build up any anticipation for this feature on PlayStation only to change plans at the last minute

Cross-Save will still be available on PC, Xbox, Android and iOS in the next few weeks, with Nintendo Switch following at a later date (plus Apple Arcade if we can do so without breaching any privacy commitments)

PS: for anyone wanting Cross-Save just to unlock trophies, it's worth noting that PS Trophies are automatically disabled on a platform level for all games when using a save file from another platform, or at least that's the policy we've been given to agree to if we ever manage to bring the feature on PS in the first place.

[h3]We just won Evolving Game at the BAFTA Games Awards 2025[/h3]
Last year we've put everything we had and then some in updating and bringing more content to VS, and we're not planning to stop anytime soon!
A huge thank you to all our players for continuing to support us, our partners, and to BAFTA for the award!


[h3]Poe is now available in Rusty's Retirement[/h3]
Vampire Survivors and Rusty's Retirement couldn't be any more different, but we're big fans of Mister Morris Games' idle-farming sim and thought it would be fun to have Poe 'retire' and join the game alongside a bunch of other VS characters. There's even waves of bats that swarm the screen (you can turn them off if they start making farm life too stressful)
The update is free and out now in Rusty's Retirement on Steam. For double the fun, you could play Rusty's Retirement and Vampire Survivors at the same time to be both relaxed AND anxious!
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/2666510/Rustys_Retirement/

[h3]Vampire Survivors Wiki[/h3]
Completely free of advertisement, banners, and all that sort of crap that gets in the way; just information, a user friendly website, and it's also fully functional on mobile.
Once again a huge thank you to all of our Wiki helpers on Discord our partners Weird Gloop for putting this wiki together, for their support, and for their guidance!
Visit now at http://vampire.survivors.wiki


[h3]Official Vampire Survivors lore book coming soon[/h3]
The year is approximately MMXXI in Rural Italy…

Vampire survivors are on a relentless quest. Stumbling through the Mad Forest, climbing the calamitous Gallo Tower, searching the far reaches of the Inlaid Library. The Belpaese family, the Ladonnas, assorted clerics and supernatural folk all join the search. Why is there roast chicken everywhere? How is that dog making flowers bloom? And who – or what – is Poe Ratcho?

And where are the vampires?

That’s where I come in. I am the Merchant, and I can be your guide. If you have gold of course. Always gold. If you seek coffins, I may know where to find them… for a price. Though I cannot guarantee you’ll find the vampires you seek…

[h3]Pre-order here[/h3]

[h3]Localised Steam Achievements are here![/h3]
We've now localised our Steam Achievements, so should you play in French, Italian, German, Spanish, Korean, Simplified Chinese, Traditional Chinese, Russian, Japanese, Turkish, Polish, Portuguese-Brazilian or Ukrainian, whenever you unlock a Steam achievement, this will now display in your language. If however you see a French achievement appear and you're playing in Polish (note this has to be a system level language, not in-game!), please let us know and we'll do our best to fix them.

[h3]Chaos Roadmap[/h3]
Version 1.13 brought both The Coop and Emeralds, and there's a big chance that also the next update will deliver more than one entry from the roadmap. More than 1 Darkanas are also very likely. And who knows how much stuff are we still keeping completely hidden?


FAQs

[h3]Ha ha. When is real co-op coming?[/h3]
Real co-op has been in the game since last year. We don't have an exact date yet, but Online co-op instead is on the roadmap for the second half of 2025.

[h3]Why SaGa Emerald Beyond?[/h3]
SaGa fans that played Vampire Survivors already know: I love SaGa. The base game already pays a lot of homages to the SaGa series, the first and most recognised one probably being NO FUTURE, the Runetracer evolution.
VS and the SaGa series couldn't be anymore different, and yet from my point of view they actually have a lot in common;
- Freedom to experiment with tight gameplay mechanics
- Straight to the point
- Quirky unpredictable world
- Spectacular attacks
- Over the top attacks
- A huge cast of characters
- Though to start - steamroll everything after you learn how to play
- A soundtrack that demands attention instead of fading in the background
SaGa has been hugely influential for me, so, while the game genres are so different, the base idea to me really sounds the same: "here's an unusual world, have fun!"
While SaGa Emerald Beyond revisits some of the points mentioned above, being the most recent brand new entry I thought it would be the most appropriate to explore in a collab.
I swear I didn't do this just to be given confidential access to SaGa Emerald Beyond three months ahead of its official release ːdireyesː

[h3]Do I need to know SaGa to play the expansion?
[/h3]I'm pretty sure you don't even need to know anything about Vampire Survivors to play Vampire Survivors! There's no need to know anything about SaGa. If you've already seen any of the Extra or post-ending stages in VS, then you'll probably barely notice the thematic differences.
Even if you're not into JRPGs, this collab adds a lot of characters with special abilities and weapons with the new Glimmer mechanics; so since it's free I'd just recommend to download it and give it a try! (It does cost 50k in-game coins, just to prevent new players to start it by accident and be overwhelmed by the extra gameplay mechanics)

[h3]Why is it free?
[/h3]Paperwork. It took a very long time to sort out the paperwork for this collab, and it would have been twice as hard to get the licence if there had been any money exchange involved. That's simply how it works for big companies; even when the creatives on both sides just want to do it, like it has been the case for this and all other Collabs, there are a lot of hoops to go through because IP is serious business and a lot of different departments have to get involved when talking about money.
So we just did it the easy way, and in a way everyone wins: I got to have fun with SaGa, SaGa gets some more visibility, you get free content :)

[h3]Why didn't you get [insert other SQEX IP here] instead?
[/h3]As much as I love a lot of other SQEX titles, it's not like some magic SQEX genie came to us with a menu of IPs to choose from (not that it would have been any different, my first pick would still have been SaGa, sorry 😂 ).
We simply spoke directly with the SaGa team and everything clicked from there!
If the magic genie is reading this though, please know I'll gladly have one of each from the menu, thanks!

[h3]What's your favourite SaGa? Which one should I try first?[/h3]
Every entry in the series is either different than the others, or wildly different that the others :)
The best way to pick one is probably to just go with your gut and, more importantly, have absolutely no expectations about how the game is going to play, because they'll be wrong: these are games that ditch a lot of the common tropes seen in other RPGs and invite you to discover and learn game mechanics on your own.
While I won't favor any entry over another, I just want any other fan out there to know that I also absolutely love Unlimited SaGa

I hope everyone will find something they like in this update, see you again not-so-soon with a Content and QOL patch (mostly to better organise all the content) later in the year!
- Luca


 Bug fixes and improvements
- Improved visiblity of merchant and pickup icons
- Fixed characters with no cart/bike breaking racing stages
- Fixed Sealed/Unsealed status not saving after leaving Collection Screen
- Fixed not being able to scroll fully in options with a controller
- Fixed getting Candyboxes in chests even when they have been Sealed
- Fixed Flames Of Misspell and Ashes of Muspell not working with Heart Of Fire
- Fixed spellsomething/spellwhatever/spellwhichever not unlocking their weapons
- Fixed options in Adventures resetting after returning to base game or exiting a stage
- Fixed Crystal Cries causing savefile size bloat
- Fixed Heart of Fire gives Tri-Bracelet a Twilight Requiem effect without Twilight Requiem
- Fixed Hide Pickups not changing to Show Pickups in Adventure Mode
- Fixed La Borra/Santa Water not always spawning damaging zones
- Fixed page selection buttons not working with mouse on recap page
- Fixed Quick Start only showing the first 5 stages
- Fixed Fixed weapon evolution achievements
- Fixed various issues relating to skin unlocks on new characters
- Fix for certain achievements triggering even if the required character check failed
- Various general localisation and text updates/fixes
- Improved resume and quit button navigation
- Fixed rare issue where guarded pickups could re-spawn guards 
- Updated credits
- Fixed Xbox failing to enter stage on first boot with no save
- Fixed Adventures splash screens aspect ratio on Nintendo Switch

Ode to Castlevania
- Fixed typo in unlock code for Charlotte & Jonathan
- Fixed Chaos in portrait mode (mobile) 
- Fixed being unable to purchase weapon from merchant if it is used by a Familiar
- Fixed Intermittent flashing light on OTC stage when Flashing VFX are disabled
- Fixed Dario unlock not working with weapon selectors 
- Fixed game breaking when using the Iron Ball weapon with negative projectile speed
- Fixed Ebony and Crimson Stones not being able to be Sealed 
- Fixed Nduja Fritta Tanto breaks Dmitri's cloning skill 
- Fixed Master Librarian spawning outside of the map in Hectic Highway 
- Fixed Twilight Requiem not working with Jet Black Whip
- Fixed Dragon Water Whip and its evolution not being affected by Jail of Crystal arcana 
- Fixed Limit Break level ups not accurately displaying current weapon level when both base and evolved Fulger are equipped 
- Fixed Dominus Anger description 
- Fixed Master Librarian spawning when Trouser wasn't spawning 
- Fixed duo characters can get duplicate passive weapons From Arma Dio