MACABRE NOW USD $9.99 + UPCOMING FIXES
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[/p][h3]Hi everyone,[/h3][h3]We’ve been listening closely to your feedback since launch. One thing we’ve heard loud and clear is that the launch price of $24.99 felt like too high a barrier for players who just want to jump in with their friends and have a good time.[/h3][p]We know Macabre will be worth every penny in the future, but right now our focus is on making sure everyone feels they are getting value for their money on day one. The whole point of Early Access is to get as many people into the game as possible. The more players we have, the more data we can gather, the more feedback we can receive, and the better we can make Macabre together.[/p][h3]To lower the barrier to entry, we’re reducing the price of Macabre to USD $9.99, with full regional pricing applied.[/h3][p]We want Macabre to be a community-driven project. Every bug report, every idea, and every shared experience in the Rift helps us shape the game into something truly special. By lowering the price, we hope more players will join us, which means faster iteration, deeper testing, and a stronger foundation for the journey ahead.[/p][p]Thank you to everyone who has supported us so far. Whether you joined at the original price or are stepping in now, you are part of this project’s DNA.[/p][p][/p][h2]A Special Thanks to Early Supporters[/h2][p]We are incredibly grateful to everyone who joined us from the very start. To honour your early support, anyone who purchased before this price change will receive an exclusive in-game cosmetic reward that will never be available again.[/p][p]We also understand this may not be of interest to everyone. If you would prefer, Steam’s refund system is available, and you are welcome to re-purchase at the new price. Either way, your support means the world to us, and you will always be part of Macabre’s early journey.[/p][p][/p]
Upcoming Fixes
[p]Overall we’ve seen some very positive feedback and awesome playthroughs online. While it’s great to see people having a good time, we are focusing all of our efforts on improvements in response to community feedback:[/p]- [p]VOIP. Some players reported crackling audio, low default voice volume, and no individual volume sliders. We’re improving VOIP quality and adding more control over voice levels.[/p]
- [p]AI Behaviours. We are reviewing balance and behaviours to make encounters feel more consistent, threatening, and dynamic.[/p]
- [p]Gameplay Balance & Pacing. We’re adjusting procedural spawns to improve pacing, reduce unnecessary backtracking and long-distance walking, and keep players more engaged.[/p]
- [p]Difficulty Settings. We’re making difficulty levels clearer and better balanced for both solo and group play. On lower difficulties you will have extra lives through knockdowns, but if you feel the monster is not threatening enough, try a higher difficulty for a more intense experience.[/p]
- [p]Tutorial Hints & Clarity. We’re improving onboarding to explain objectives, extraction rules, and monster interactions more clearly, so players understand the systems from the start.[/p]
- [p]Keybinds & Controls. Several players have run into issues where custom keybinds prevented certain functions from working. We’re fixing these and improving support across all peripherals.[/p]