1. Macabre
  2. News
  3. DEV BLOG 02

DEV BLOG 02





Jake Davey and I have been wearing many hats for the past year. Everything from producing to design, narrative and art has fallen under us. But today, we can announce veteran VFX & Concept artist Jake Hempson will be taking the reigns of Art Director. Here's what he had to say.

Soooo… an industry veteran ehy? (yes, yes, I have been around the block). I'm a bit of a mixed bag. I originally studied graphic design in South Africa, then moved to the UK, aiming to get into comics illustration/concept art. I wound up teaching myself 3D/animation, working on the “Aliens vs Predator” game for Rebellion. Several games later, I came to OZ and worked for Krome Studios in Brisbane. Eventually, I transitioned into a 3D generalist for VFX/TVC working at Cutting Edge where I first met Jay.

A few years and several films later, I reconnected with Jay and was excited to learn he'd been working on a multiplayer horror game (Macabre). I wanted in as I love horror and creature design as well as some of the nerd-core sci-tech aesthetics we have in mind (more on that later).




Soooo… The several games/films later part includes (aside from my stealing sponge bob quotes):

Aliens Versus Predator (2000) - game
Concept design and character modelling.

Starsky & Hutch (2003) - Game
Lead artist.

Ty3 the Tasmanian Tiger: Night of the Quinkan (2005) - Game
Cutscene Animations.

Megamind: Mega Team Unite (2010) - Game
Character design Character Lead.

Red Billabong (2014) - Film
Creature Design.

Thor Ragnarok (2016, Marvel) - Film
Concept design, prop/set design.

Shang Chi (2020, Marvel) - Film
Concept design, prop/set design

Occupation Rainfall (2021) - Film
Concept design/Art Direction Modeling and look dev

The Portable Door ( 2021 unreleased) - Film
Creature sculpt

Allen (2021, Netflix, unreleased) - Film
Creature design/ sculpt

I'm really excited to join WeForge on this project, as I want to push myself and move more into Art Direction. Macabre offers me an opportunity to express my passion for horror, design and games, and the role ties in with my previous experience in multiple other areas of digital art production.

—Jake Hempson



We're equally as excited to have Jake H officially join our team. His background and expertise are truly going to elevate Macabre, helping us realise our vision of taking the horror genre to new places.



You can view Jake's recent work on his portfolio and his "random doodles" on his insta.