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Dev Update 01

This week in macabre

Features:
  • Added cancellable abilities
  • Added scan VFX to seeker C
  • Added random spawner component for artifact spawning
  • Added stages with different scan speeds and materials to Seeker C
  • Added throw visualisation
  • Added torch toggle and overdrive
  • Allow pickup definitions to be dragged directly into the level
  • Created a new animation instance hierarchy, ready for monster animations
  • Edit seeker target tag on instanced actors
  • Enabled null online subsystem for debugging
  • Equipment is now always viewed (instead of bound to a key)
  • Made radial scan RPCs reliable
  • More flexible equipment viewing system
  • Nativised radial scan for modifications
  • Refactored stamina regen to health set tick
  • Seeker C now only displays artifact location when scan hits the artifact
  • Seeker C now scans in correct direction after drop and pickup
  • Seeker C VFX now on click, not automatic
  • Tickable equipment instances (default not ticking)

Bugs:
  • Fix unequip not being called on client
  • Fixed blipper crash on endplay
  • Fixed character network prediction error
  • Fixed client initial rotation bug
  • Fixed crash related to initial inventory
  • Fixed interaction line trace
  • Fixed item pickup on client
  • Fixed rift placeholder load error
  • Fixed scan VFX not running initially
  • Fixed torch action replication