Dev Update 06
This week in macabre
This week's update includes new features such as a UI looting widget, AI monster spawner, and improvements to the Atomic Space Shifter functionality. There are also bug fixes and work on the backpack system. In addition, there were updates to the game's cinematic shots and animation.
Features

This week's update includes new features such as a UI looting widget, AI monster spawner, and improvements to the Atomic Space Shifter functionality. There are also bug fixes and work on the backpack system. In addition, there were updates to the game's cinematic shots and animation.
Features
- Added UI Looting widget
- First Pass Audio UI looting
- First pass Looting Hover States
- Main Menu Backdrop
- Temp Music
- Temp Intro Stinger
- Intro Map Title
- Changes to Looting outlines
- added banjo lines to demo
- Added initial atomic space shifter functionality
- Added quick switch to atomic space shifter.
- Added initial atomic space shifter additive animation
- Added AI monster spawner
- Added Atomic Space Shifter to initial inventory
- Added prototype radial menu
- Soundscape Placement (Crude)
- Temp Dialogue in space shifter WIP
- Added generic switch component
- Edited InventoryItemListEntry to route click through blueprints
- Added start of new backpack architecture
- Continued work on backpack system
- Transferred UI components to backpack system (currently not set up for looting though)
- Fixed craft result not showing indicator
- Fixed looting progress indicator using root component (now uses interact sphere)
- Fixed looting outline box alignment
- Fixed various collision issues
- Fixed atomic space shifter hand placement
- Added new render flow. finalized blocking of all cinematic shots
- Animation Cleanup for shot 01,02, 03, 03a,07 and 11
