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Dev Update 07

This week in macabre

In this update, we've made significant progress on improving the game's UI and UX by transferring UI components to the backpack system and adding front-end UI/UX on the game menu and entry flow. Additionally, there were bug fixes to the backpack system, and loot container functionality was improved for multiplayer. Other additions included environmental dressing and animation cleanup, and the reveal trailer sound mix and composition.

Features
  • Transferred UI components to backpack system
  • Front-end UI / UX on game menu / Entry flow / Fonts
  • Revisited demo tooltips, Space shifter, Lodge and Flashlight.
  • Added Temp Radio Hud icon
  • Connected UI to backpack system
  • Added loot container outline pulsing based on LineOfSight check
  • Added Ctrl-LMB action for transferring single items
  • Added looting block functionality for multiplayer (to prevent two players from looting the same container at once)
Bugs
  • Fixed some backpack system edge cases (including duping you cheeky devils)
Other
  • Various environmental dressing
  • More animation cleanup
  • Reveal Trailer sound mix and composition complete.