Dev Update 08
This week in macabre
This week, we improved our looting system by adding the take-all and swap functions. Additionally, we added new UI elements and added network replication. We also updated the snow shader for better footstep sounds and did some animation cleanup and environmental dressing.
Features
More animation cleanup

This week, we improved our looting system by adding the take-all and swap functions. Additionally, we added new UI elements and added network replication. We also updated the snow shader for better footstep sounds and did some animation cleanup and environmental dressing.
Features
- Added take-all functionality to the backpack system
- Added all transaction screen close conditions (F, esc and walking away).
- Added replication code to ensure only one player can loot a container
- Added swap functionality
- added looting UI elements
- Modularised the interact-progress indicator code to be used in non-loot abilities.
- Updated snow shader; player footsteps now appear in the snow.
- Fixed issue with KeyUp event routing in UI
- Silenced warnings on first-person character example of luggage assets
- Refactored alerts to be more flexible.
More animation cleanup
