Dev Update 05
This week in macabre
This week's update includes new looting functionality, improved inventory transaction efficiency, and bug fixes for audio and AI logic. Additionally, progress has been made on 3D artifacts, fragments, and the atomic space shifter concept, as well as finalizing blocking on cinematic shots. Here's the full list:
Features

This week's update includes new looting functionality, improved inventory transaction efficiency, and bug fixes for audio and AI logic. Additionally, progress has been made on 3D artifacts, fragments, and the atomic space shifter concept, as well as finalizing blocking on cinematic shots. Here's the full list:
Features
- Loot container outline demo now works with proximity
- Looting radial indicator added
- Started work on looting UI functionality
- Refactored inventory for a more unified approach to stackable items
- Soundscape Volumes added
- Soundscape Palletes and Colours added
- River spline implementation Audio / Boundary
- Adjustments to boundary .cpp and .h for audio component
- Reception AI Logic fix
- Concept of Atomic Space Shifter complete
- 3D on Artifacts finalized
- 3D on Fragments finalized
- 3D on Atomic Space Shifter begun
- Finalized blocking on Cinematics shots.
