Dev Update 03
This week in macabre
This week, progress was made on setting up animations and behaviours for the crawler enemy, integrating pick-up components and seeker C into the demo, and fixing build and compile issues for non-editor builds. Additionally, various demo sublevels were worked on, and packaging settings were configured for playtesting.
Features

This week, progress was made on setting up animations and behaviours for the crawler enemy, integrating pick-up components and seeker C into the demo, and fixing build and compile issues for non-editor builds. Additionally, various demo sublevels were worked on, and packaging settings were configured for playtesting.
Features
- Added Animation Cue for Crawler vocalisation
- Added Animation Cues for Crawler footsteps
- Added Crawler animation notifiers
- Demo Lodge sequence runtime sublevels
- Integrated Pick up components and seeker C into the demo
- Added out-of-bounds spline actor
- Added Player Bounds Spline
- Added Sensors to Demo Ecolodge sublevel
- Added Sublevel stream Demo Interaction Whitebox
- Temp AI controller changes.
- Deployed map bounds into demo subclass PlayerState so ability sets can be added to specific classes (either player or AI)
- Set up ability blocking tags for ability tag volumes
- Set up crawler behaviours to work with animation
- Split up default player state into base class AbilityState and player
- Set up packaging settings
- Disabled TSR and reverted to DX11
- Fixed build on Unreal Engine 5.1.1
- Fixed compile issues for non-editor builds
