1. Macabre
  2. News

Macabre News

MACABRE NOW USD $9.99 + UPCOMING FIXES

[p][/p][h3]Hi everyone,[/h3][h3]We’ve been listening closely to your feedback since launch. One thing we’ve heard loud and clear is that the launch price of $24.99 felt like too high a barrier for players who just want to jump in with their friends and have a good time.[/h3][p]We know Macabre will be worth every penny in the future, but right now our focus is on making sure everyone feels they are getting value for their money on day one. The whole point of Early Access is to get as many people into the game as possible. The more players we have, the more data we can gather, the more feedback we can receive, and the better we can make Macabre together.[/p][h3]To lower the barrier to entry, we’re reducing the price of Macabre to USD $9.99, with full regional pricing applied.[/h3][p]We want Macabre to be a community-driven project. Every bug report, every idea, and every shared experience in the Rift helps us shape the game into something truly special. By lowering the price, we hope more players will join us, which means faster iteration, deeper testing, and a stronger foundation for the journey ahead.[/p][p]Thank you to everyone who has supported us so far. Whether you joined at the original price or are stepping in now, you are part of this project’s DNA.[/p][p][/p][h2]A Special Thanks to Early Supporters[/h2][p]We are incredibly grateful to everyone who joined us from the very start. To honour your early support, anyone who purchased before this price change will receive an exclusive in-game cosmetic reward that will never be available again.[/p][p]We also understand this may not be of interest to everyone. If you would prefer, Steam’s refund system is available, and you are welcome to re-purchase at the new price. Either way, your support means the world to us, and you will always be part of Macabre’s early journey.[/p][p][/p]
Upcoming Fixes
[p]Overall we’ve seen some very positive feedback and awesome playthroughs online. While it’s great to see people having a good time, we are focusing all of our efforts on improvements in response to community feedback:[/p]
  • [p]VOIP. Some players reported crackling audio, low default voice volume, and no individual volume sliders. We’re improving VOIP quality and adding more control over voice levels.[/p]
  • [p]AI Behaviours. We are reviewing balance and behaviours to make encounters feel more consistent, threatening, and dynamic.[/p]
  • [p]Gameplay Balance & Pacing. We’re adjusting procedural spawns to improve pacing, reduce unnecessary backtracking and long-distance walking, and keep players more engaged.[/p]
  • [p]Difficulty Settings. We’re making difficulty levels clearer and better balanced for both solo and group play. On lower difficulties you will have extra lives through knockdowns, but if you feel the monster is not threatening enough, try a higher difficulty for a more intense experience.[/p]
  • [p]Tutorial Hints & Clarity. We’re improving onboarding to explain objectives, extraction rules, and monster interactions more clearly, so players understand the systems from the start.[/p]
  • [p]Keybinds & Controls. Several players have run into issues where custom keybinds prevented certain functions from working. We’re fixing these and improving support across all peripherals.[/p]
[p]This is just the beginning, and together we’ll keep shaping Macabre into the game it is destined to become.[/p][p]If you're not alredy in, come say hi in the Discord[/p][p]Weforge Studio[/p]

Macabre Early Access Out Now! Roadmap + Tutorial

[p][/p][previewyoutube][/previewyoutube][h2]We’re thrilled to finally share Macabre with you. Grab your mates, step into the Rift, and see how long you can survive together.[/h2][p][/p][p]Remember, this is just the beginning. Now is the time to have your say. Get involved in the community, share feedback and ideas, post art and clips, or simply check in from time to time. Every contribution makes a difference.[/p][p][/p][p]We’ve done everything we can to polish the game, but with so many new players jumping in on different hardware setups, there are bound to be bugs and even crashes. We will be on high alert over the next few days to fix issues quickly, and we will continue refining the experience based on your feedback.[/p][p][/p][p]If you run into problems, join us on Discord, post in Steam Discussions, or use the in-game bug report form. The community is quick to help, and so are we.[/p][p][/p][p]As an independent studio made up of a handful of friends, we cannot thank you enough for the support you have given us so far. We are excited to keep expanding and improving the Rift with you.[/p][p][/p]
Tutorial. Start Here
[p]Before you dive in, watch this short video. It explains the basics, sets expectations, and will help you survive your first runs.[/p][previewyoutube][/previewyoutube]
What’s new since the Demo?
[p]If you played the Macabre demo, you will remember it had a single map and one objective (the Disco Stick). Since then, the game has grown into something far more expansive and unpredictable. Here is a snapshot of where things stand now:[/p]
  • [p]The RiftMap and SubRifts: Infinite campaigns, dynamically generated to keep every run different.[/p]
  • [p]Points of Interest: 15 hand crafted locations, from small camps and crash sites to sprawling facilities.[/p]
  • [p]Primary Objectives: 13 fully randomised and procedural missions for endless replayability.[/p]
  • [p]Landscape Configurations: 5 unique setups that shift terrain, sightlines, and flow.[/p]
  • [p]Weather Variations: 9 dynamic conditions that change atmosphere and strategy.[/p]
  • [p]Offensive and Defensive Equipment: 9 tools of survival ranging from protective gear to powerful devices.[/p]
  • [p]Seeker Tools: 5 specialised instruments built from fragments to uncover hidden artefacts.[/p]
  • [p]Difficulty Levels: 5 tiers of challenge that alter pacing, tension, and survival strategies.[/p]
  • [p]The Crawler: 1 highly intelligent monster with complex behaviours, constantly evolving.[/p]
[p]And that is only the beginning…[/p][p][/p][p][/p][p][/p][h2]The Crawler[/h2][p][/p][p]From the very start we set out to build a monster that feels truly capable and intelligent. Inspired by Alien: Isolation, the Crawler uses overlapping behaviours that shift from moment to moment.[/p][p]In one game it might stalk carefully, waiting in ambush. In another it might hunt aggressively, picking off players one by one. It can even change personality mid run, blurring the line between AI and something alive.[/p][p][/p][p]Since the demo we have made big improvements to its behaviour. Even we, as developers, are often surprised by what it does. That unpredictability is exactly why Early Access matters. The more players interact with the Crawler, the more feedback we get to refine and expand its behaviours into something unforgettable.[/p][p][/p][p][/p][h2]RiftMap and SubRifts[/h2][p]Macabre does not use traditional maps. Instead, the world is built from hand crafted Points of Interest (from small camps and crashed planes to sprawling research facilities). These areas are designed with objectives, sightlines, and the Crawler’s behaviours in mind, ensuring tension and flow are always deliberate.[/p][p][/p][p][/p][p]When a SubRift is generated, a random seed determines which objectives and Points of Interest appear. Because timelines bleed into one another, the Rift constantly evolves. As new chapters of content are added, you will not simply see a single new map. You will see entirely new locations and biomes pulled in from across time and space, expanding the pool of what can appear in your SubRift campaigns.[/p][p]The result is a world that grows with every chapter, infinite in replayability but always grounded in authored design.[/p][p][/p][p][/p][p][/p][h2]Objectives[/h2][p]The demo had one mission. Now there are 13 unique objectives, shuffled and combined in different ways to keep every expedition fresh and unpredictable.[/p][p][/p][p][/p][h2]Equipment and Tools[/h2][p]With 9 equipment types and 5 Seeker Tools, players can approach the Rift in their own way. These tools are built from strange fragments that resonate with the Rift, helping you uncover artefacts, stabilise anomalies, or simply survive longer.[/p][p][/p][p][/p][h2]Difficulty[/h2][p]Macabre now features 5 distinct difficulty levels. These do not just tweak stats. They change how the hunt feels, whether you want a tense slow burn or a full throttle nightmare.[/p][p][/p][p][/p][h2]Immersion Features[/h2][p]We have layered in new systems that make the Rift feel more alive. Proximity chat has been completely rebuilt from scratch, delivering clearer audio and smarter attenuation so your friends sound like they are really in the space with you. On top of that, we introduced an emotion system, where your character reacts with facial expressions to the world around them. Fear, shock and tension are no longer just things you feel as a player, but things you see reflected in your squad.[/p][p][/p][p][/p]
Thank you!
[p]We would not be here without your support. Your enthusiasm turned this project into reality, and we are forever grateful. If you are enjoying Macabre, the best way to help us is by leaving a review on Steam 👍. It helps more players discover the game and keeps the Rift growing.[/p][p]See you in the Rift.[/p][p][/p][p][/p]

Macabre Release Date and Price Announced — SEPTEMBER 26, 2025 3PM PDT

[p][/p][previewyoutube][/previewyoutube][p][/p][h3]Macabre launches on Friday 26 September 2025 at 3PM PDT[/h3][h3]
Launch times: [/h3]
  • [p]3 PM PDT[/p]
  • [p]6 PM EDT[/p]
  • [p]11 PM BST[/p]
  • [p]6 AM CST (Sat 27)[/p]
  • [p]8 AM AEST (Sat 27) [/p]
[h3]Price: USD $24.99 (regional pricing applies)
Launch offer: 10% Launch Discount. Don’t miss out! [/h3][p][/p][p]We had to wrestle the Rift into submission (classic anomaly), but the new date means you’ll have the whole weekend to dive in. From our small team in Australia, thank you for every wishlist and word of support. Early Access is how we finish Macabre with you. [/p][p][/p][p][/p][h2]What to Expect in Early Access[/h2]
  • [p]Co-op stealth horror for 1–4 players[/p]
  • [p]Adaptive monster that learns from you[/p]
  • [p]Randomised maps, objectives, and intense scares every run[/p]
  • [p]Progression that carrys forward across sessions[/p]
  • [p]A bloody good time with mates![/p]
[p]This is the foundation of Macabre. We plan to continue refining and expanding it during Early Access. including new maps and biomes, additional monsters, continuously improved AI shaped by player interaction, fresh objectives, traps, crafting, roaming wildlife, and much more.[/p][p]After our successful Kickstarter, we were reminded just how central player feedback is to Macabre’s development. From the beginning, every decision we make has been influenced by players, through interviews, feedback forms, and hands-on testing. Early Access is the next step in that process. It gives us the opportunity to expand the community and bring even more voices into shaping the Rift.[/p][p]We are a small independent team, and your support means the world to us. Every wishlist, every bug report, every clip you share helps us build Macabre into the horror experience we imagine.[/p][p][/p][p]JOIN THE DISCORD[/p][p]FOLLOW US[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Macabre Launch Date & Trailer Revealed

[p][/p][previewyoutube][/previewyoutube][p]It is the biggest milestone in our journey so far, and it holds the answer to the question everyone has been asking. "When Game?" We've also added lots of new info on our steam page about section so make sure you check it out![/p][p][/p][p][/p][h2]Our Journey So Far[/h2][p]For anyone curious, this all began five years ago. My mate and I started working on Macabre late at night after our day jobs. We had no idea how to make a game, only a shared love for horror and multiplayer experiences, and the belief that we could figure it out.[/p][p][/p][p][/p][p]Those early years were slow, full of experiments and mistakes, but we kept grinding away. Then came our Kickstarter. Thanks to the incredible support from thousands of you, we were able to quit our jobs and go full time. That support also allowed us to bring on another developer, which meant Macabre finally had a real team behind it.[/p][p][/p][p][/p][p]Even with that momentum, we were still just three full-time developers and a handful of amazing freelancers helping us bring the Rift to life. In the past twelve months, we have achieved more than we did in the four years before. With the freedom to focus completely on development, our ideas finally became features, systems, and playable moments we could share with you.[/p][p][/p][p][/p][p]It has been a long road filled with risk, sacrifice, and relentless work. Every wishlist, every message, every bit of feedback has made it possible for us to keep moving forward.[/p][p][/p][p][/p][h2]What Awaits in the Rift[/h2][p]For those new here, Macabre is a high-stakes co-op extraction horror where stealth is survival and no two runs are ever the same.[/p]
  • [p]Maps shift, objectives change, and the monster adapts[/p]
  • [p]Escape together or abandon your squad to save yourself. Trust is fragile, betrayal is easy[/p]
  • [p]Guided by Banjo, you will scavenge, sneak, and improvise your way through collapsing Rifts[/p]
  • [p]Every run is a gamble. Survive and extract your loot, or die and lose everything[/p]
[p][/p][p][/p][h2]Looking Ahead[/h2][p]This trailer is not the end of our journey, it is the start of the next chapter.[/p][p]Early Access gives us the runway to keep building and evolving Macabre with you. We have new maps, monsters, puzzles, and systems planned, all guided by your feedback and play.[/p][p]We began as two friends who met through voice chat in DayZ. Today, we are still a small team of three, but with a global community that has made this dream possible.[/p][p]Thank you for walking this road with us. This is just the beginning.[/p][p]See you in the Rift,
Jay, Jake and the Weforge Team[/p][p][/p][p][/p]

Step Into the Rift: Alpha 3 Live

[h2]New Build Live: aff8628869[/h2][previewyoutube][/previewyoutube][p]G’day Riftwalkers,[/p][p]The day has finally come. Thanks to your support as early backers and Insiders, Alpha 3 is now live and ready for you to jump into. This is the first time many of you will be entering the Rift, and we cannot wait to see what you discover.[/p][p]Alpha 3 is our biggest step forward yet, with new missions, smarter AI, rebuilt comms, and plenty of polish to make the experience more immersive. It is a true milestone for the project, and it would not exist without your help.[/p][p][/p][h2]What’s new:[/h2]
  • [p]Procedural Mission System: Five new Primary Objectives of varying difficulty. More on the way.[/p]
  • [p]AI behaviour and animation overhaul: Three difficulty levels. Smarter searches and clearer tells.[/p]
  • [p]Big animation update: New cinematic deaths, new search animation, smoother transitions throughout.[/p]
  • [p]Expanded Rift: New points of interest and outposts. Overhauled flora for an Australian bush feel.[/p]
  • [p]Monster visual upgrade: Sharper silhouette, more detail up close, better readability in darkness.[/p]
  • [p]In game VOIP rebuilt: Proximity and radio comms overhauled with the features you requested.[/p]
  • [p]Performance and stability: Optimised scenes for smoother play. Fewer hitches and crashes.[/p]
  • [p]Quality of life and polish: UI tweaks, new hints, improved prompts, and many bug fixes.[/p]
[p][/p][h2]How to Play[/h2]
  • [p]If you supported the Kickstarter or Signed up as an INSIDER, you will have recieved a key via email. [/p]
  • [p]Simply launch Steam, activate your key and install via “Macabre Playtest”[/p]
  • [p] No Beta key/branch is required this time [/p]
[p][/p][h2]Share Your Experience[/h2][p]The best place to leave feedback, clips, or bug reports is in the private Alpha Rift channel on Discord. We will be hanging out there throughout the playtest, keeping an eye on your runs through the Rift.[/p][p] [/p][h2]Need Help?[/h2][p]If you run into any issues, please join our Discord and open a support ticket. Our team will be ready to help you out. [/p][p][/p][p]JOIN THE DISCORD[/p][p][/p][p]This is just the beginning. Every play session, every note, every idea you send us helps shape Macabre into the game we all want it to be. [/p][p]See you in the Rift.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]