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Update 0.3.27 - Difficulty modes, auto builder, and more!

This update includes a lot of quality of life features and improvements while waiting for the last models for the next magic path quest.

Our main modeler was sick last month (thankfully, he's recovered now), so that puts us a little behind where I wanted to be on the magic path. But, while waiting, I've added a bunch of improvements you can see below:

Changelog:
  • Added Difficulty Settings. While there are 3 preset modes (Survival, Creative and 1 Hit Knockout), in Options -> Difficulty Settings you'll see a bunch of individual settings you can enable and disable to customize the game as you wish. You can change this at any time, and it is set per player, per save file.
  • Added Auto Builder. This structure builds blueprints in range and is quite convenient. It unlocks after completing the first quest on the magic path (and will auto-unlock if you already have when loading a save).
  • Added a search bar to many of the scrolling lists. It's now easier to find what you are looking for.
  • Added hairstyles. Our character animator made these while we wait for the next character to be finished, and I think they came out nicely. This is probably our final set of improved hairstyles.
  • Added Cleaner (tool). This was based on a suggestion, and it'll only mine cables/belts/ladders.
  • Added more NPC Snippets (if you revive them, summon them, or move them to a space station).
  • Added ocean transition at horizon
  • Lessened line strength at far distances (this was causing far away land to look too dark)
  • Increased Water Vaporizor speed and added a fourth upgrade level
  • Balanced/changed recipe time including reducing time to mine ores in rig