Small Update 0.4.1
Right now, I'm waiting for the final assets needed for the second ending - I'm hoping they will be done soon. But in the meantime, there's still bugfixes, minor improvements and quality of life changes to add!
Changelog:
I'm still hoping for an early 2025 release, but I want to finish the second ending and get started on translations/publishing tasks before setting a firm launch date.
Changelog:
- Added skip tutorial quests option (for those starting lots of new games)
- PAI will now give the interstellar drive quest if the peacemaker has left and you still haven't gotten it
- Added limit of 100 ships dispatched into Seuden Orbit
- Stacks of boring machine blueprints now unlock the correct amount.
- You can now buy boring machine blueprints in the vending machine if you missed them in the subways.
- Labelled the feed slot so it's more clear.
- Auto builders wont both try to build the same blueprint anymore (this caused both of them to request ingredients for the blueprint, and ended up with some resources left unused in the auto builder).
- Transmutation now clears water from blocks (so no accidental infinite water spawners are made).
- Turrets now heal slowly over time when powered - so they don't slowly lose health in battle until they die (they can theoretically win a battle and heal before the next one).
- Incinerators will no longer accept items from belts with priority none (it wouldn't request them, but could still destroy items if they were forced that way).
- Enemies now die if they fall off the edge of the world.
- When setting priority/accepted food, it now shows all craftable and seen items, not just seen items (as you might want to set priority of items you are going to craft, or have never been in your inventory or storehouse).
I'm still hoping for an early 2025 release, but I want to finish the second ending and get started on translations/publishing tasks before setting a firm launch date.