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  3. The Final Boss Fight, and Full Launch Date revealed!

The Final Boss Fight, and Full Launch Date revealed!

The Magic Path ending is here, and it includes the only planned boss battle in Aground Zero! I hope you bring lots of burgers!

[previewyoutube][/previewyoutube]

The Dishonored One was one of the more disappointing boss fights in the original Aground. He was from the race of original magic users (who taught the enemy everything they knew), and after a big setup, the fight itself was pretty easy. So, for Aground Zero's magic path, I wanted to give him another chance!

You can complete the Magic Path ending after the Science Path one, but not the other way around. However, the dialogue and feel of the ending changes if you complete the Magic Path ending first.



This is the last major planned content update (although we'll continue to make bugfix and quality of life updates), which is really exciting. We also set a date for our full launch:

We'll be transitioning out of Early Access on April 4th, 2025!


I hope you're all looking forward to that! We'll be translating the game into other languages, and working on the console port (which will, unfortunately, not be ready by April 4th), so there's a lot to come.

Changelog (Update 0.4.8):

  • Added Magic Path ending
  • You can now land on Seuden 999b
  • Added achievements
  • Mass Miners can now be upgraded to use less power per block
  • Changed bedrock between layers on Earth to a mineable (but hard) material. This does allow you to flood your base, or let Wyrms fall into it, but hopefully by the time you unlock enough mine power, you know what you're doing.
  • When placing lots of forcefields/glass, it'll refill the selected stack with other stacks in your inventory (if available).
  • Added option to disable to prompt asking if you want to dismantle structures
  • Added power to CaptAIn's Colony after upgrading the teleportal (so it doesn't run out)
  • Increased pause menu open speed