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Minor Update 0.2.13

I'm not ready to share the moon yet, but I decided to post a small update as I had some minor improvements and bugfixes I figured should go live.

Changelog:

  • Worker bays with occupants have green lights on edges
  • Worker list is sorted by workers without jobs first, skill second
  • Forcefield and glass blocks now use range of your shovel, if you have one
  • Added power range to generator info (showing the amount of power needed if all crafting stations are off vs on)
  • Added sideways ramps
  • Meteors and torpedoes no longer damage objects through blocks or objects - the path to the explosion center must be unobstructed
  • If forcefield is selected in inventory and the door does not have a forcefield, the door will give a place forcefield option instead of open/close door to place forcefields in all door blocks at once (consuming the forcefields)