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Quality of Life Update 0.2.2

I wanted to add some last minute polish and improvements before the Early Access launch on Thursday. None of the updates here are major, but many of them are quite nice!

Changelog:
  • Added Seaweed - you can find it underwater in new saves and collect/place it, but it's purely decorative.
  • Added ore detector (you can craft it in the lab) - lets you find nearby ores that you have unlocked in the mining rig.
  • Replaced placeholder icons
  • Added allow request from storehouse option to crafting structures.
  • Added ability to set priority for different items in a storehouse.
  • Belts entering teleportals will now go through the teleportal (if it is active) - it will always send items to the same location (see the output arrow when building/dismantling them). However, structures will not request items through teleportals, nor will splitters automatically use teleportals.
  • Splitters will now prioritize sending food to bunkers with less food (not closest).
  • Adjusted recipes, some items now need cables instead of wires to produce.


Additionally, you might have noticed a small update 0.2.1 that I didn't post a changelog for. For those curious, here were the changes in 0.2.1:

  • Added subway music
  • Added meteors to surface
  • Added way to change what kind of ramp to place
  • Added language option (only english for now)


I hope you enjoy, and are excited for the upcoming launch!