HASTE Devblog #3: Long time no see!
[h2]Hello everyone! It's been a while since we made an update on Steam about what's happening with HASTE, so let's get into it! [/h2]
For those of you who don't know, we temporarily paused parts of development because some of the HASTE team took time off to develop Content Warning.
You can check out Content Warning here: https://store.steampowered.com/app/2881650/Content_Warning/
[h3]But since August, we've all been back working on HASTE![/h3]
We kick-started development again by going on a month-long work trip to Mexico! Since the whole team is based all over the world, we were excited to work on the game together in one place and we made a lot of progress.

(Very serious team photo.)
Since then, it's been full steam ahead working on every aspect of the game. Lots of improvements and new content have been added, and we're really loving how the game is coming together. HASTE has changed a lot since the first concept, so we're excited to be showcasing more of the game in the coming months!
(We're also in the process of updating the store page info, so we can better describe what the game is now!)
If you follow us on other platforms you might have seen some of this already, but we wanted to share a taste of what we've been up to.
The Courier teams up with a whole crew of fun characters on her journey through HASTE, and our artists have been working hard on their designs and models.

We've also been playing around with different character designs for the antagonists of the story. Some of these options have already been eliminated, but we wanted to share them anyway! Lots of ideas get thrown out or reworked throughout the development process, so it's fun to see the path that was taken to the final game (and to show off the incredible work of our artists!)

In addition to characters, we've been refining different environments within the game. Here's a concept sketch of the Resting Area where you can heal up during a run!

A number of different challenges will also pop up during your runs, each with its own illustration, like the one below.

Here's a clip of a new biome we've added for certain levels: the Ethereal World.
[previewyoutube][/previewyoutube]
We've also been working on an ice world. The music changes with each biome and we're super excited to be giving a sneak peek of the soundtrack here!
[previewyoutube][/previewyoutube]
And lastly, we've been working on lots of items and abilities, like the grappling hook we've been testing out.
[previewyoutube][/previewyoutube]
[h3]
Please keep in mind that the game is still under development so everything shown here might not end up in the final build.
We're super keen to be back focusing on HASTE and we can't wait to share more with you all! :)
[/h3]
For those of you who don't know, we temporarily paused parts of development because some of the HASTE team took time off to develop Content Warning.
You can check out Content Warning here: https://store.steampowered.com/app/2881650/Content_Warning/
[h3]But since August, we've all been back working on HASTE![/h3]
We kick-started development again by going on a month-long work trip to Mexico! Since the whole team is based all over the world, we were excited to work on the game together in one place and we made a lot of progress.

(Very serious team photo.)
Since then, it's been full steam ahead working on every aspect of the game. Lots of improvements and new content have been added, and we're really loving how the game is coming together. HASTE has changed a lot since the first concept, so we're excited to be showcasing more of the game in the coming months!
(We're also in the process of updating the store page info, so we can better describe what the game is now!)
If you follow us on other platforms you might have seen some of this already, but we wanted to share a taste of what we've been up to.
The Courier teams up with a whole crew of fun characters on her journey through HASTE, and our artists have been working hard on their designs and models.

We've also been playing around with different character designs for the antagonists of the story. Some of these options have already been eliminated, but we wanted to share them anyway! Lots of ideas get thrown out or reworked throughout the development process, so it's fun to see the path that was taken to the final game (and to show off the incredible work of our artists!)

In addition to characters, we've been refining different environments within the game. Here's a concept sketch of the Resting Area where you can heal up during a run!

A number of different challenges will also pop up during your runs, each with its own illustration, like the one below.

Here's a clip of a new biome we've added for certain levels: the Ethereal World.
[previewyoutube][/previewyoutube]
We've also been working on an ice world. The music changes with each biome and we're super excited to be giving a sneak peek of the soundtrack here!
[previewyoutube][/previewyoutube]
And lastly, we've been working on lots of items and abilities, like the grappling hook we've been testing out.
[previewyoutube][/previewyoutube]
[h3]
Please keep in mind that the game is still under development so everything shown here might not end up in the final build.
We're super keen to be back focusing on HASTE and we can't wait to share more with you all! :)
[/h3]