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Patch 1.7.b: Bug fixes, balance and merch!

[h3]I'm back! Already![/h3][p][/p][p]This is a really quick little patch that solves a handful issues from Monday, primarily some item changes that got overlooked.[/p][p]These very early results are promising, though. It does not seem like we need to press the big "UNDO EVERYTHING!!!" button.[/p][p]The team is keeping an eye on everyone and taking note of how things are going. (Almost like watching people in other worlds...)[/p][p]Keep up talking about what you like and which changes you're less pleased with. The team needs feedback![/p][p][/p][p][/p][h3]Patch notes:[/h3][p]UI:[/p]
  • [p]Added a setting to allow or disallow rumble when the game window does not have focus[/p]
  • [p]Balance:[/p]
  • [p]Increased the chance of getting higher-Rarity items by a few percent, in order to make them more common in lower difficulty Shards[/p]
  • [p]The Hungry Weeboh is now only available in Shard 3 onwards (for onboarding reasons)[/p]
[p]Fixes:[/p]
  • [p]Item - Karma now shows the correct amount of Luck[/p]
  • [p]Item - Tight Schedule now gives a -0.5s Cooldown, as intended[/p]
  • [p]The Disaster selection for Endless no longer goes up to 5 if you have completed 4 (It was broken and there's no Disaster 5!)[/p]
  • [p]Fixed an edge case where losing focus of the game window while charging up to run could result in continuous controller rumble[/p]
  • [p]Minor improvements to transitions when entering a Shard[/p]
[p][/p][p]That's it for now, but I'll of course be asking the team for another update if any serious issues pop up![/p][p][/p][p]ALSO DON'T MISS OUT ON THE HASTE MERCH WE RELEASED WITH MIGHTY MERCH - THERE'S EVEN A STICKER OF MY FACE[/p][p]You can find it here https://mightymerch.store/collections/haste[/p][p][/p][h3]See you out there in the worlds![/h3][h3]-RIZA[/h3]