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Haste News

Haste Patch: Addressing your Feedback + Animated Trailer!

[h3]Hello everyone! This is the first Haste patch, fixing bugs and addressing some of the feedback we’ve gotten since the game came out. [/h3]

[h3]FEEDBACK[/h3]

We’re seeing your feedback and we’re listening!

Haste is too hard - we’re making some tweaks to fix that in this first patch.

The team and our testers have been playing this game for three years and have lost sight of what it would feel like to play for the first time. We’re rectifying this now based on your brilliant feedback.

We also have more tweaks coming in the future!

(If you enjoy the game being really hard, don’t worry, we have something coming for you as well.)

[h3]PATCH NOTES[/h3]
Changes:
  • Increased starting life from 2 to 3
  • All items are cheaper
  • Reduced the number of obstacles in fragments
  • Player gets more Antisparks
  • First tier of Antisparks upgrades are now cheaper
  • In general, made items that give Sparks give more Sparks
  • Made encounter challenges less common
  • Made some really hard obstacles less common
  • Made versions 2 and 3 of the Jumper boss easier
  • Added a re-roll option in the shop
  • Keep running mode now gets harder quicker
  • Increased the frequency of shops
  • Encounter challenges now don't take a life when you fail them (you can still die normally in them)
  • You now cycle through all (valid) Challenges before you get one you've had before
  • Captain will now always unlock before the end of shard 1
  • Rebalanced the Sage's Cowl to make it more useful
  • Added ability to abandon run in level select
Fixes:
  • Fixed portal in the shop not showing up
  • Fixed issue where you no longer could talk to The Captain after getting the hourglass
  • Fixed some obstacles not being harpoonable
  • Fixed "On enter Fragment" items not triggering in bosses and the challenges
  • Fixed language bugs
  • Fixes bugs with statistics
  • Fixed issues with Endless Shard text formatting in some languages
  • Fixed text in all languages
  • Fixed some items not being shown when talking to the Researcher
  • Fixed some issues with the Sage's Cowl not working even though you had the energy for it
  • Fixed issues with dying while going into the portal
  • Fixed ability unlocks not working with controller

[h3]ANIMATED TRAILER[/h3]

We also just released the animated trailer for the game!
[previewyoutube][/previewyoutube]

[h3]Please make sure to restart Steam and verify the integrity of the game files to get this update. [/h3]






Haste is out now!

[h3]Haste is finally out! It’s been a long journey since our initial wobbler prototype in late 2021, and we’re very excited to finally be able to share the full game with you all! [/h3]

[previewyoutube][/previewyoutube]

[h3]What to look forward to in the full game:[/h3]

[h3]FEATURES[/h3]
  • Third-person high-speed running gameplay
  • 10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
  • Items and Challenge levels that let you customise your build for each attempt to clear a Shard
  • Spectacular biomes and 4 different bosses to discover
  • 4 abilities to master
  • An unlockable endless mode
  • A story to explore and a lovable cast of characters to befriend


[h3]Thank you to everyone who played the demo and helped us with the final feedback and motivation to get this game through the end portal! [/h3]

We hope you hit the ground running, (literally), and have a great time with Zoe's crew.

For any questions, support, or bug reports, please post in the Steam forums or reach out to us at [email protected]!

Join the official Discord
!

HASTE Devblog #6: Stats, Mod Support & Much More!

Hey everyone!

[h3]We're cooking up lots of good stuff for the full release of HASTE, so let's jump right into it![/h3]

Lately, the team has been working on an area where you can view your player stats and unlocked items, as well as a meta progression system. You'll also be able to see stats after each Shard run too!



We're improving the tutorial, testing out the endless Shard, and adding new biome variations that can pop up during runs, like this sunset desert biome!



The HASTE Discord is growing and we're so excited to see new demo players in there every day! There's been lots of incredible fanart posted already, along with crazy speedrunning records and mods for the demo. We're thrilled that you're all so excited to get stuck into mods for HASTE, and we wanted to remind you that we're working on Steam Workshop support for the full game!



We're also in the process of finalising the soundtrack, which will be released on Steam and all streaming services when we launch the game!

We promise it's not long now... 👀

HASTE Devblog #5: Courier Timelapse & Thank You!!

[h3]We wanted to give a massive thank you to everyone who has been playing the HASTE demo![/h3]



We've received lots of helpful feedback and we're working hard to make the game even better, thanks to your comments and bug reports. So much love is being put into every element of HASTE, and we're super grateful to everyone who has taken the time to share their thoughts.

At the moment, we're working on new items, improving the flow of the level select screen, trying out some sort of endless mode, more music, environment polish and loads of other stuff!

If you haven't already, join the HASTE Discord and let us know what you think! The HASTE devs are having a great time chatting with you all and sharing insights into the game's development, and we've been blown away by all the excitement for the full release.



While we're busy locking in to finish the game (accurate depiction above), we wanted to share a timelapse of the incredible Savannah working on the Courier's model!

[previewyoutube][/previewyoutube]

Zoe (A.K.A the Courier) has changed a lot over the course of development, but we really love the look she has now, and our artists have done an amazing job bringing her to life.



[h3]If you wanna learn more about the HASTE team, check out our website![/h3]





HASTE: Broken Worlds is a speedrunning Sonic-like platformer from Landfall with a demo up now

Gotta go fast? Landfall, developer of Totally Accurate Battle Simulator and Clustertruck, have released a demo for HASTE: Broken Worlds that's worth a look.

Read the full article here: https://www.gamingonlinux.com/2025/02/haste-broken-worlds-is-a-speedrunning-sonic-like-platformer-from-landfall-with-a-demo-up-now/