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Haste News

Patch 1.2.e: Small balance changes and fixes!

[h2]Hey everyone! We've got another small patch for Haste with some item/challenge balance changes, minor additions and fixes.[/h2]

[h3]PATCH NOTES[/h3]

Changes:
  • Buffed the Time Dilation item
  • The Big Spark Magnet item now also gives +100 Sparks in each fragment
  • Reworked the Growth Potential item
  • Added a display showing current estimated rank while running (and an option to turn it off)
  • Slightly rebalanced some challenges
  • Added Dalil to the character camp in the Hub world
  • Added some more Close Call effects to mark when they occur
  • Item list shown when talking to the Researcher is now sorted by rarity


Fixes:
  • Fixed encounter/"?" fragments not fully using the random seed
  • More fixes for some items not displaying their effects in all languages
  • Fixed some obstacles not being grappleable
  • Fixed "Landing Precision" difficulty not working correctly on low settings


  • Fixed convoy bug that didn't let you win!






Patch 1.2.d: Changes to the Snake Boss and fixes!

[h3]Hello everyone! Thank you once more for all the feedback that lets us improve the game, here is a new patch with fixes - if you missed it we also made several patches last week, including one patch adding a difficulty slider for those who want to go back to the original difficulty (hard) or have more forgiving runs.

PATCH NOTES:[/h3]

Changes:
  • Reduced the T2 and T3 snake speed to make reaching the head less frustrating. Removed the T3 snake homing missiles because they never really ended up being fun to play against.
  • Added two large smoke plumes that can be seen far from away to make the snake easier to track.
  • Changed the VFX that appears when breaking end boss machine parts to make them not block player vision as much
  • Added a slight burst of speed to the player when breaking a machine part to make the fight flow better
  • Reduced the number of void spikes in the end boss fight
  • Removed bad landings from colliding with an obstacle
  • Improved some generations' situations where it would not generate slopes for the player to jump off from
  • Made the rifts that can occur in some level generation have better slopes to jump off from
  • Improved UI of the Encounters to support more languages and resolutions
  • Made the time bombs in Ethereal/spike levels more visible
  • Rebalanced some Agency Structures
  • Increased the amount of items given during an endless run
  • Increased the amount of anti-sparks given after an endless run
Fixes:
  • Fixed vram memory leak when using DLSS
  • Fixed "The Archivist" and "Shopocalypse" achievements
  • Fixed a frame pacing issue that caused the snake to have a slight stutter when moving. It should appear perfectly smooth now.
  • Fixed an issue that caused the void spikes in the end boss to spawn too close to the machine parts.
  • Fixed issue that caused end boss void spikes to not trigger close calls
  • Fixed the generation of jumps before the most Agency structures
Modding:
  • Generated mmhook bindings are now generated for private methods as well
  • Settings menu now has scrollable tabs if there are a lot of tabs from mods
  • Fixed
  • .hasteitem.json items not actually persisting past a scene load (sorry!)
speedrunning:
  • Livesplit Autosplitter now has an option to split on winning the end boss







Patch 1.2.c Fixed Captain's unlock menu not being able to close

-Fixed issue where Captain's unlock menu wasn't closable

Patch 1.2.a and 1.2.b: Difficulty settings and Snake Boss changes

[h3]Hello everyone! Thank you for your patience as we patch the game to fix bugs and make the game better. A new patch went out a little earlier today with some fixes and changes listed below!
[/h3]

[h3]PATCH NOTES 1.2.a [/h3]

Changes:
  • Made Weebohs make sounds
  • Reduced the laser spam that happens after damaging the snake boss
  • Decreased the snake boss area bomb size by 20%
  • Rebalanced the snake movement so that it's more viable to run on top of it
  • Added defense plates to make it harder to damage the snake's head from the front or sides, only leaving the top exposed


Fixes:
  • Fixed being able to get negative health in challenges
  • Fixed the board Animation bug when on the board when starting a conversation


[h3]PATCH NOTES 1.2.b[/h3]

Changes:
  • Added difficulty options
  • Reduced amount of boost given by BOOSTR POG by 30%
  • Made big rings stars easier to catch
  • The rotating rings in the Big Rings Small World challenge are now targetable with the grappling hook
  • Gave the player more time in Weeboh chase challenge


Fixes
  • Fixed Grapple hook visual bug



Run, jump and glide at blazing speed in Haste, the latest game from Landfall out now

Originally called Haste: Broken Worlds and now just Haste, it's the latest game from Landfall (Content Warning, Totally Accurate Battle Simulator, Clustertruck) that ensures you gotta go fast.

Read the full article here: https://www.gamingonlinux.com/2025/04/run-jump-and-glide-at-blazing-speed-in-haste-the-latest-game-from-landfall-out-now/