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Sorry We're Closed News

Steam Deck Ready

We've been busy testing the full version of the game in the run up to launch. We are very happy with the results!


Here it is sitting in good company in our library - yes that is "132.7 hours" in the last two weeks! Not all on Deck, but we have been working flat out in preparation for launch (the game logs time when I'm in engine tweaking things as well as testing builds).

[h3]FPS[/h3]

If I disable the FPS limit and enable the framerate counter we're getting several hundred FPS. I would recommend keeping the FPS limit on 60 though, for your battery... speaking of which!

[h3]Battery Life[/h3]

Battery life is looking good to us as well. The combat areas can be a bit more demanding but you should get several hours on the Deck when playing the game.

[h3]Remappable Controls[/h3]

Controls are fully remappable - for controller and keyboard/mouse.

In "Settings" > "Controller" there are options for adjusting sensitivity and in "Settings" > "Accessibility" you can set enemy weak points to be more "sticky" to help with aiming. I've been working on an aim assist feature as well which should be ready as a patch soon.

Sorry We're Closed is our first game, it's out tomorrow. Thank you so much for your support and encouragement throughout development - we hope you enjoy the game!

Tom and C.B.

Sorry We're Closed Wins "Best Video Game" at Aesthetica!



We are thrilled to announce that Sorry We're Closed won "Best Video Game" at Aesthetica Short Film Festival!

Founded in 2011, Aesthetica is a BAFTA-Qualifying international film festival which takes place annually in York, UK. In recent years they have added a Games Lab to the festival, "Video games are an immersive experience. We see the journeys into narrative design as a crucial way to understand the way that storytelling is evolving."

It is lovely news for us to receive in our launch week - we can't wait to share the game with you all on Thursday!

Tom & C.B.

The Music of Sorry We're Closed in Save & Sound

Hey cursed vessels,

Sorry We’re Closed was just featured in Save & Sound where Okumura revealed the process in developing music and more insights into the design.

If you missed it, you can watch it here!
[previewyoutube][/previewyoutube]

We are less than 10 days away from launch! November 14th is so close!
-riv otter

Sorry We’re Closed Joins Save & Sound on November 5th

Hey cursed vessels,

Sorry We’re Closed will join the upcoming Save & Sound! Save & Sound is an online music festival which celebrates toe-tapping soundtracks as well as unique implementations of music and audio in games.



Sorry We’re Closed section will start at 3pm PST on November 5th!
https://www.twitch.tv/bedtimedg


- riv otter

1990’s Sorry We’re Closed Game Article Mockup!

Hey cursed vessel,

We are wrapping up Steam Next Fest with a Sorry We’re Closed game article mockup!

Remember those old, amazing game articles that came in old school magazines like Nintendo Power or Game Informer? Our artist Drew, designed a Sorry We’re Closed version! Seeing those old articles brings back some nostalgia. I wonder how much I’d have loved this game if it came out in 1996.



We are less than a month away from the Sorry We’re Closed launch… I hope you don’t let Michelle down and succumb to the curse put on her.
- Riv otter