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Sorry We're Closed News

Patch Notes for 16th November 2024

Thank you to everyone supporting us at release, we've been overwhelmed at the response and are so happy to see people enjoying the game.

I've been checking the community posts for reported issues and have a patch ready to address the first batch of these.

  • Bug Fix: the stats screen value shown for the total artifacts available to collect was reversed on levels 3 and 4
  • Bug Fix: some combat achievements weren’t triggering correctly (any you missed will be awarded next time you load your save)
  • Bug Fix: purchased water bottle capacity upgrades were not correctly applied (if you purchased extra slots they will be applied next time you load your save)
  • Change: Adjustments to how end of level stats are calculated
  • Misc: fixed some minor typos

Please note: there is an unresolved issue with the Lumberjack achievement. I have narrowed it down but haven't written the fix yet.

Thank you

Tom

Sorry We’re Closed is out now!

Hey cursed vessels,

It is time to face your demon who placed a curse on you. Sorry We’re Closed is out now.
[previewyoutube][/previewyoutube]

Follow Michelle as she battles to break the curse placed on her by a demon looking for love. Traverse through atmospheric environments while entering the perilous demon world using your third eye to find different items, weaknesses, and paths hidden between two worlds.

Sorry We’re Closed is a nostalgic singleplayer survival horror game which combines the classic fixed camera angles and the arcade-style first person combat into a thrilling story with multiple endings!
https://store.steampowered.com/app/1796580/Sorry_Were_Closed/

Break the curse. Don’t succumb.

-riv otter

Sorry We're Closed review: old school survival horror with plenty of heart


Sorry We're Closed is a retro survival horror-inspired game about escaping the clutches of an excessively horny demon who desperately wants your heart. As someone who isn't often into the 'lore' behind things and prefers to just shoot and ask questions later, I found myself actually asking the questions. I wanted to know why I was targeted by such carnal eroticism. I wanted to know more about my character's own relationships. How angels fit into the picture. And why lots of the demons seem quite chill, really.


But when it came to the actual survival - the bit I thought I'd enjoy the most - I came away a bit disappointed. Exploration is fine, it's just the combat is often too frequent and too frequently irritating. I came to dread the action more than the atmosphere, in the end.


Read more

Steam Deck Ready

We've been busy testing the full version of the game in the run up to launch. We are very happy with the results!


Here it is sitting in good company in our library - yes that is "132.7 hours" in the last two weeks! Not all on Deck, but we have been working flat out in preparation for launch (the game logs time when I'm in engine tweaking things as well as testing builds).

[h3]FPS[/h3]

If I disable the FPS limit and enable the framerate counter we're getting several hundred FPS. I would recommend keeping the FPS limit on 60 though, for your battery... speaking of which!

[h3]Battery Life[/h3]

Battery life is looking good to us as well. The combat areas can be a bit more demanding but you should get several hours on the Deck when playing the game.

[h3]Remappable Controls[/h3]

Controls are fully remappable - for controller and keyboard/mouse.

In "Settings" > "Controller" there are options for adjusting sensitivity and in "Settings" > "Accessibility" you can set enemy weak points to be more "sticky" to help with aiming. I've been working on an aim assist feature as well which should be ready as a patch soon.

Sorry We're Closed is our first game, it's out tomorrow. Thank you so much for your support and encouragement throughout development - we hope you enjoy the game!

Tom and C.B.

Sorry We're Closed Wins "Best Video Game" at Aesthetica!



We are thrilled to announce that Sorry We're Closed won "Best Video Game" at Aesthetica Short Film Festival!

Founded in 2011, Aesthetica is a BAFTA-Qualifying international film festival which takes place annually in York, UK. In recent years they have added a Games Lab to the festival, "Video games are an immersive experience. We see the journeys into narrative design as a crucial way to understand the way that storytelling is evolving."

It is lovely news for us to receive in our launch week - we can't wait to share the game with you all on Thursday!

Tom & C.B.