๐ ๏ธ PATCH NOTES - 13th September 2024
Hey everyone!
We've had a super productive two weeks and made a ton of improvements!
AI Love
The AI got some love and is way smarter now โ you should notice a big difference in how it behaves.
HUD Updates
Weโve added new, easy-to-use ability buttons on the HUD and gave the radial movement menu a fresh new look.
Steam Achievements
Steam Achievements are here! ๐ We're not 100% happy with some of them yet, so they might change, and weโre planning to add more in the future, so stay tuned!
New Hotkeys
New hotkeys are in place to make it easier to select Smelogs and filter through them.
Trap Damage Adjustment
We adjusted trap damage since unit avoidance and collision are still turned off so traps were way too strong for now, so we toned them down a bit.
Full List of Changes:
๐ Found a Bug ๐ report it ๐ค๐
Thatโs it for now! Thanks for all the support, and let us know what you think!
We've had a super productive two weeks and made a ton of improvements!
AI Love
The AI got some love and is way smarter now โ you should notice a big difference in how it behaves.
HUD Updates
Weโve added new, easy-to-use ability buttons on the HUD and gave the radial movement menu a fresh new look.

Steam Achievements are here! ๐ We're not 100% happy with some of them yet, so they might change, and weโre planning to add more in the future, so stay tuned!
New Hotkeys
New hotkeys are in place to make it easier to select Smelogs and filter through them.
Trap Damage Adjustment
We adjusted trap damage since unit avoidance and collision are still turned off so traps were way too strong for now, so we toned them down a bit.
Full List of Changes:
Improvements
- New Hotkey: Select all of type on screen
- Setting to disable double-click selecting all of type on screen
- Version mismatch indicator to notify players to update Smelogs Playground
- Guardian Strike now shows in post-match results under Crystal Codex spell history
- New Ability HUD buttons (can be turned off in Settings under Controls)
- Movement Order input mode can now switch between hold and toggle (Settings > Controls)
- Post Match Line Graph now displays player values
- Visual update to the radial movement order menu
- AI behavior improvements
- Filter selection for low health and damaged units
Bug Fixes
- Fixed an issue where Behavior Warning UI popped up after a match
- Matchmaking now pairs players with the same game version
- Hosts no longer see pings from other teams
- Guardian Strike canโt be cast while the game is paused anymore
- Fixed issue where learning spells in the Spell Tree was possible while paused
- Mouse hotkeys now work properly with modifier keys
- You can now set a hotkey to none
- Emotes display correctly now
- AI can now spawn Tog and Trap spells properly
- AI can produce the next squad as intended
- Overcharge indicator now shows for Menhir when using a skinset
- Unit Evade no longer cancels other movement orders
- Units now follow new orders correctly after finishing the previous one
- Fixed trap not dealing damage to Molten Golem
Testing
- Steam Achievements are live for testing!
Balancing
- Trap damage adjusted: 100 >>> 75
๐ Found a Bug ๐ report it ๐ค๐
- You can report bugs directly in-game
- On Discord
- Or here on Steam where you also can see a list of known bugs.
Thatโs it for now! Thanks for all the support, and let us know what you think!