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  3. 0.9.37 Changelog

0.9.37 Changelog

[h2]Added (6)[/h2]
  • Added Hammer command `hammer_history_clear`
  • Added Panorama `CUiComponent_SteamOverlay` functions `OpenGameOverlayAchievements`, `OpenGameOverlayCommunity`, `OpenGameOverlayFriends`, `OpenGameOverlayOfficialGameGroup`, `OpenGameOverlayPlayers`, `OpenGameOverlaySettings`, `OpenGameOverlayStats`, and `OpenGameOverlayStore` (upstream from Revolution)
  • Added support for ZSTD compression to VTF v7.6
  • Added support for browsing Soundscapes in Hammer
  • Added support for new lines and tabs to `point_worldtext`
  • Added volume slider to Hammer Sound Browser

[h2]Fixed (18)[/h2]
  • Compressed VTFs will now load correctly if they have less than the maximum amount of mip levels
  • Fix parsing `semi-bold` font weights
  • Fixed Hammer autosave error dialog showing up multiple times
  • Fixed Hammer truncating long file names when reporting file parsing errors
  • Fixed a rare Hammer crash when reading VMFs that have a key or value that sits on a file read chunk border
  • Fixed audio being spatialized in the Hammer Sound Browser when it shouldn't be
  • Fixed crash in Hammer when viewing a material using solid energy refract
  • Fixed crash on exit in bspzip
  • Fixed crash on some older maps with displacements
  • Fixed cursor being recentered even when the game isn't focused on Linux
  • Fixed exclusive fullscreen mode not entering fullscreen in some cases
  • Fixed hammer pinning one thread to 100%
  • Fixed occasional Faceposer crash when selecting an invalid file
  • Fixed occasional Hammer crashes related to undo and redo in the Face Edit dialog
  • Game failing to detect monitor refreshrate (game/issues/1790)
  • Malformed VTF compression info resources (AXC) will no longer potentially crash the game on load
  • PBR and PaintBlob shader now respect configured texture in env_projectedtexture
  • surf_illusion stage 4 buffer overflow in heap block crash (game/issues/2213)

[h2]Improved (10)[/h2]
  • HLMV will now always show both regular File Open and Steam File Open regardless of if `-OldDialogs` is used
  • Improved docdump output
  • Material browser now does not squish tall textures
  • The Hammer Console now handles end lines and other non-standard content a little better
  • The Hammer Console now uses a monospaced font for all text
  • The commands `cl_soundscape_flush`, `playsoundscape`, `stopsoundscape`, `cl_soundscape_printdebuginfo`, and `cl_ss_origin` can now be ran from the Hammer Console
  • The commands `echo`, `cache_print`, `cache_print_lru`, `cache_print_summary`, `sv_soundemitter_filecheck`, `sv_findsoundname`, and `sv_soundemitter_spew` can now be ran from the Hammer Console
  • The commands `mat_configcurrent`, `memory`, and `stat_memory` can now be run from the Hammer Console
  • Updated dxvk to v2.4.1
  • Viewmodel lag now works properly with world mirroring