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0.10.4 Changelog

Hey there!

This update adds the CS:GO-based KZ mode, KZT! Maps are currently found in the Beta tab, but give it a shot and let us know what you think!

We've also greatly improved player movement sounds and fixed a lot of common crashes and bugs we've seen recently.

Keep the feedback coming, and enjoy!

[h2]Added (10)[/h2]
  • Added !spawn chat command for mom_respawn
  • Added 360 video export to `startmovie`
  • Added Defrag flight powerup (game/issues/2595)
  • Added Near Z property slider to clustered light dev ui
  • Added `$emissiontransform` to PBR, to apply transform to the emission texture specifically
  • Added `sv_reloadmaterialsonmapload` convar that controls material reload behavior when loading map, can improve map load times when disabled
  • Added convar `devui_auto_scale` which, when enabled, automatically scales devui to match the reference resolution of 1920x1080, like panorama
  • Added nearz property to clustered light entities
  • Added various CVars to control SSAO
  • Climb (KZT) gamemode

[h2]Fixed (23)[/h2]
  • Fixed ssbump detail textures not working properly for lightmappedgeneric shader
  • Disable climb checkpoints when standing on bhop platforms
  • Ducking now swims down in Defrag modes
  • Fixed !b chat command not switching bonus tracks
  • Fixed `mom_official_screenshot` interacting weirdly with water (game/issues/2246)
  • Fixed a crash in hammer when copy-pasting brushes
  • Fixed crash with ragdolls
  • Fixed crash with the video settings screen when an incorrect panel type is used for the setting dropdowns
  • Fixed devui_auto_scale not performing any scaling
  • Fixed host_map_mount_order_detection not prioritizing custom asset paths in some cases
  • Fixed imgui looking blurry due to autoscaling
  • Fixed incorrect output conversion when using bhop trigger fix entity tool
  • Fixed lightcache being slow in some cases
  • Fixed loading local/online zones
  • Fixed rare crash when using `point_template` under some circumstances
  • Fixed shadow artifacts when spawning env_cascade_light with the CSM fix entity tool
  • Fixed sun specular not blending with lightmaps properly on PBR textures
  • Fixed webm video export
  • Hooked up jump stats HUD with new timer system
  • Rate limited the clustered atlas allocator warning to 1 message per second
  • Fixed explosive weapon explosion sounds always playing in-ear (game/issues/2475)
  • Fixed !savestate/!saveloc not opening the savestate menu
  • Fixed an issue where the timer would seemingly reset to 0 seconds when entering a new zone (game/issues/2435)

[h2]Improved (10)[/h2]
  • Added -help/-? to studiomdl
  • Updated version info to reflect beta status
  • Disable minimum bhop area in surf. Allow bhop zones must be used where bhopping is intended.
  • Disable mom_mv_fix_edges on KZ 1.6
  • Doubled cookie atlas size, allowing 4 times the texture data to be allocated before exhaustion
  • Replaced general clustered light modes with independent lighting component modes
  • Shift+F1 keybind will now toggle the devui menu instead of failing to open a nonexistent VGUI window
  • devui_auto_scale will now use the smallest window dimension to calculate scale factor
  • mom_null_binds 1 now only applies nulls while in the air. mom_null_binds 2 always applies nulls.
  • Player movement sounds (footsteps, jump, landing) have been greatly improved, and should now be properly affected by player movement volume slider (game/issues/2445)

[h2]Other (4)[/h2]
  • -mat_ao_quality: Determines the number of AO samples per depth slice
  • -mat_ao_radius: Controls the AO radius (16 by default)
  • -mat_ao_width/mat_ao_height: Determines the resolution of the AO
  • -mat_ssao: Enables or disables SSAO (enabled by default in revolution)