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  3. 0.10.5 Changelog

0.10.5 Changelog

[h2]Added (13)[/h2]
  • A "Use Native File Browser" option in Hammer, to allow using Qt file dialogs and vice versa
  • Added "Paste Special Again" context menu option in Hammer, which will use the last saved Paste Special options in the session without a prompt.
  • Added `-debug_dynamic_mounts` to debug steam dynamic mounts
  • Added an imgui game events debugger
  • Added an in-game ImGui material inspector/rudimentary editor
  • Added an in-game cloth/softbody debugger
  • Added enabled field to particle operators to toggle operator on/off
  • Added mdl2dmx, a very basic static prop decompiler
  • Added mom_zoning_start_zone_button_radius and mom_zoning_end_zone_button_radius for configuring climb button zone radius
  • Entity Tools: Added an option to convert trigger_multiple outputs to OnJump if they activate trigger_push entities
  • Ignore backface displacement collisions in maps converted from Quake 3
  • Quake 2-style ladder climbing for Defrag modes
  • When using the eyedropper tool, Hammer will prompt to name entities if they did not have one already.

[h2]Fixed (19)[/h2]
  • Fix a crash when removing/changing loaded FGDs in Hammer
  • Fixed Paste Special entity name prefix field not retaining its value across multiple different invocations of the dialog.
  • Fixed SSAO crashing game in some cases
  • Fixed `SetLightScale` on clustered lights not changing the light intensity
  • Fixed `SettingsSlider` `invert` not working correctly when the slider is set to display a percentage
  • Fixed anti-bhop triggers preventing checkpoints from being set in climb modes
  • Fixed copy+paste in ImGui windows
  • Fixed crash on shutdown when lumper sync is enabled
  • Fixed crashes when using some material proxies on non-standard stuff
  • Fixed flashlight and env_projectedtexture shadows being 4x larger per-dimension than their pre-clustered equivalents
  • Fixed misspelled KV on `snd_op_occlusion`: `occlusio_db_loss` is now `occlusion_db_loss` (old KV still works though)
  • Fixed rockets firing from the wrong location when crouched by disabling mom_tf2_rocket_use_max_extents
  • Fixed stage timer disabling on tracks with bhop enabled
  • Fixed studiomdl trying to run `md` on Linux to create the output dir. It now runs `mkdir -p`
  • Jump and forward move inputs can now stack while using the flight powerup in Defrag
  • Light cookies now correctly use the light entity orientation
  • Make env_global's GetCounter input usable
  • Model browser getting sometimes getting stuck
  • r_ssao no longer breaks cubemap building

[h2]Improved (19)[/h2]
  • Added support for custom fonts in devui themes. FontScaleDpi, FontScaleMain, FontScaleBase control font size. Font property controls the actual font and is a path like `resource/MyFont.ttf`
  • Allow `bool`/`boolean` to be interchangably for FGD IO and KV definitions.
  • Cloth no longer simulates while the game is paused by default.
  • Console input autocomplete suggestions now include fuzzy matches
  • Disable null binds in CPM and VQ3
  • Displacement tools now edit continuously without needing to move mouse
  • Entity Tools: Restore scrollbar position when reloading entities
  • Entity report dialog can now be sorted
  • Exposed the following debug convars: snd_occlusion_pos_override, snd_occlusion_material_override, snd_occlusion_visualize, snd_occlusion_visualize_filter, snd_occlusion_indirect_radius, snd_occlusion_indirect_min, snd_occlusion_indirect_max, snd_occlusion_collide_min_distance
  • Hammer now does not spam warning about unknown detail object types
  • Hammer prints more fgd errors when something goes wrong
  • Increased default clustered shadow budget from 6 to 12
  • Made sv_gravity affect cloth
  • Removed -winecompat from Hammer, fixes will be applied when WINE is detected automatically
  • Removed soundsystem.dll
  • Updated VRad help text
  • VRad AO is now DISABLED by default and can be enabled by passing `-ao`. XeGTAO should be preferred for VRad baked AO.
  • `fps_max_menu` is now also respected while in game with opened menu
  • env_spark entities can now override fx_new_sparks to use new or old sparks