1. Momentum Mod Playtest
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  3. 0.9.23 Changelog

0.9.23 Changelog

[h2]Gamemode System (6)[/h2]
  • All ConVars with gamemode-specific values can now be viewed with `mom_print_modevars`. This shows which ConVars are supported by the current gamemode and their default values.
  • Added new ConVars for offline customization of gamemode movement: `mom_mv_limit_ground_speed`, `mom_mv_limit_jump_speed`, and `mom_mv_limit_jump_speed_factor`
  • Renamed or refactored some ConVars. Use `mom_print_modevars` to see an updated list of ConVars relevant to gamemodes.
  • Removed the "Unknown" gamemode.
  • Added `mom_gamemode_fallback`, which specifies which gamemode should be used when the game can't determine an appropriate gamemode from the current map. This has lower priority than `mom_gamemode_override`.
  • Using `mom_gamemode_override` will now persist until changing the override, loading a map from the map selector, or restarting the game. Previously, the override would be cleared after loading a map from the console in some cases.

[h2]Added (3)[/h2]
  • Added language support for Indonesian
  • Jump sound for all gamemodes, controlled with cvar "mom_play_jump_sound". Off by default. (game/issues/2070)
  • Player takes full deceleration on jump when +strafe is held for a certain number of ticks before and after the jump. Controlled by the "mom_mv_ahop_strafe_decel_ticks_prejump" and "mom_mv_ahop_strafe_decel_ticks_postjump" cvars.

[h2]Fixed (2)[/h2]

[h2]Improved (3)[/h2]
  • Defrag player now autoswitches to next best weapon when out of ammo (game/issues/2081)
  • Ported displacement noise dialog to Qt
  • SplineRope shader now supports $baseTextureTransform and $color params