0.9.26 Changelog
Hi all! As before, most of our current work is happening on a separate 0.10.0 branch, which we aim to get out on Steam in the nearish future.
Most noticable thing in this update is a fix to Defrag movement (thanks Lumia), as well as a significant improvement to map loading times, thanks to some filesystem optimizations by OzxyBox.
[h2]Added (3)[/h2]
[h2]Fixed (8)[/h2]
[h2]Improved (3)[/h2]
[h2]Other (1)[/h2]
Most noticable thing in this update is a fix to Defrag movement (thanks Lumia), as well as a significant improvement to map loading times, thanks to some filesystem optimizations by OzxyBox.
[h2]Added (3)[/h2]
- Added 'enable' key to mounts.kv, to allow entries to be selectively disabled
- Added a status indicator for validity of autosave paths in the Hammer options dialog
- Running in tools mode will now display `[Tools Mode]` in the window title
[h2]Fixed (8)[/h2]
- Fixed CSM fading out unintentionally on PBR brushes
- Fixed incorrect lighting on PBR shader in some cases
- Fixed lightmappedreflective combo error
- Fixed particle editor crash when adding a new operator
- Fixed tools mode closing/swapping input when scrolling with the mouse
- In Hammer, use non-native file selector for instances when running under WINE
- Use the Strata icon for the engine instead of the old Chaos icon
- mom_mv_df_physics resets all relevant cvars
[h2]Improved (3)[/h2]
- HLMV now uses the same audio system as the game. This allows sound operators and more to function correctly.
- Improved loading times for when using many search paths
- Load dsp_presets.txt from MOD path
[h2]Other (1)[/h2]
- Fixed dialog variable strings in top right of leaderboards component