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Momentum Mod Playtest News

0.9.12 Changelog



[h2]Added (4)[/h2]
  • Add speed mode for player_speed entity
  • Added minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer)
  • Added strafe synchronizer functionality in Surf
  • Damage boost time and slick time are now sent to UI



[h2]Fixed (14)[/h2]
  • Crash when using bind command in console
  • Defrag: Allow players to chain double jumps (game/issues/2052)
  • Defrag: Allow players to jump when crouching under obstacles (game/issues/2053)
  • Defrag: Damage boost pickup now gives damage boost effect instead of haste
  • Defrag: Fix sticky stepup in CPM (game/issues/1844)
  • Defrag: Funkyboosts now work in Defrag CPM
  • Defrag: Removed machine gun recoil
  • Fixed "_restart" not restarting the game (https://github.com/StrataSource/Engine/issues/732)
  • Fixed crash when sprite helper would have invalid model and parent tried to change scale kv
  • Fixed failing to create swapchain on some hardware
  • Fixed map instance resolution under Linux
  • Fixed model helper trying to use non-uniform scale on non-prop_static entities
  • Fixed some models not rendering in hammer
  • Fixed some rare cases of entity IO string corruption



[h2]Improved (4)[/h2]
  • Calculation for ideal yaw rate has been generalized to include ground case (prespeed)
  • Entity IO can now send values of any data type to string inputs
  • HDR cubemaps are now stored in BC6H format
  • Improve synchronizer functionality (game/issues/2044)

0.9.11 Changelog

[h2]Added (4)[/h2]
  • Added False_'s machine gun animations
  • Added ImGui versions of +showbudget, +showbudget_texture and +showbudget_texture_global panels
  • Added new Defrag `trigger_jumppad` entity identical to Quake 3's trigger_push (game/issues/2043)
  • Added new `player_speed` entity as a port of `target_speed` from Quake 3 Defrag



[h2]Fixed (1)[/h2]



[h2]Improved (1)[/h2]
  • Improved console autocomplete behavior

0.9.10 Changelog


[h2]Added (9)[/h2]
  • Added %compileslick material parameter
  • Added 'maxprojectedtextures' keyvalue to world entity to control projected texture limit
  • Added CS:S stamina mapping mode cvar via `mom_mv_stamina_enabled`
  • Added SetSlick player input to control slick status programmatically
  • Added _nocubemapsprite to disable light sprites when building cubemaps
  • Added compute shader support with stretchrect compute shader
  • Added func_slick entity for Defrag slick behavior
  • Added help (-h or -help) command line parameters to VBSP, VRAD, and VVIS
  • Added imgui UI framework for fogui and CSM settings



[h2]Fixed (8)[/h2]
  • Fix +showbudget_texture(_global) not showing data properly
  • Fixed brush entities with primitive geometry not rendering correctly
  • Fixed crash related to instances in VBSP
  • Fixed crash related to static prop scaling
  • Fixed screenshots not working with MSAA enabled
  • Packed .mrf files not being loaded by mom_replay_playback entity (game/issues/2011)
  • Panorama border size changes when color is changed (game/issues/2045)
  • Snap hud offset calculated incorrectly (game/issues/2039)



[h2]Improved (2)[/h2]