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The Devil Within: Satgat News

Sneak Peak at Some Music

Hello everyone!

While we are working on a new demo for everyone to enjoy, have a sneak peak at some of the music that is going to make it's way into the game. Created by Matthew Kiichi Heafy of Trivium fame, 'The Origin of Kiichi' can be heard during the Lee Choong boss fight!

[previewyoutube][/previewyoutube]

If you are wondering what else is being added into the game and didn't get a chance to check out the developer update video we released a while back, take a look here!

[previewyoutube][/previewyoutube]

We cannot wait for you all to check out what we have in store for The Devil Within: Satgat!

Current Demo Available Until October 10 GMT+9

Hello everyone!
First off, we here at Newcore Games would like to thank everyone for playing the demo and providing feedback in the Community section, in person at game events like TGS 2023, as well as our official Discord. We gathered a lot of opinions that helped us shape the direction of the game, which you can see sneak peaks of in the following video:

[previewyoutube][/previewyoutube]

After collecting all of this feedback and balancing it with our own goals and expectations of the game, we are going to focus on getting a new demo out sooner rather than later. To do this, the current Devil Within: Satgat demo will be taken down on October 10th GMT+9. Please do continue to give feedback and suggestions in the Community section as well as on our official Discord!

We cannot wait for you all to check out what we have in store for The Devil Within: Satgat.

Dev Log #4 - Gamescom, MIX, Indiecraft, and more

Summary: The Month of August and Beyond!

Dev Log 4 is now here! Since the last dev log, Newcore Games attended Devcom and Gamescom in Germany, bringing the boss demo of 'The Devil Within: Satgat' to even more people! Right after Gamescom came our newest Developer Update Trailer, where we showcased what improvements we are in the process of introducing to the game. We also nabbed 1st place at the Indiecraft awards in South Korea, which is a huge honor for us! What a wild few weeks!

Want to learn more? Read on!

[h2]Devcom[/h2]
Newcore Games attended Devcom in Cologne (Köln), Germany as an exhibitor. At Devcom, we were part of the Indie showcase and had attendees check out our game and chat about gaming as a whole. Similar to a lot of indie game showcases, studios need to apply and make a strong case to be selected. Thank you to the Devcom team for not only selecting us to attend, but also making the whole event such a pleasant experience.


While we did show off the boss demo (as we do at most gaming conventions we attend), this was a little different in that a lot of students came out to talk about both gaming and the gaming industry. This was a lot of fun - not just because we get to talk about something we have so much experience in, but to see a whole generation of future game developers/artists that are so eager to make an imprint on this industry is wildly fascinating. To all of you who asked questions to us, thank you!

While our team was fielding questions at the booth and talking with the other indie developers (check them out here, they are so awesome), our Communications Manager/Business Developer Rob went on the Devcom stream to talk about the game and the background of Newcore Games. If you are interested in checking out the stream, you can catch the VOD on Devcom's twitch here! We are not sure how long the VOD will remain up there, but do check out everyone who was on the stream!

[h2]Gamescom[/h2]
Right after Devcom ended, Newcore Games was busy setting up for Gamescom, one of the largest gaming events in the world. Our game was presented at the Indie Arena Booth section as well as the Korean Pavilion!



At the Indie Arena Booth, we had an arcade-styled booth with fantastic art created by our art team! We realized that with the Boss Demo, players felt like it was a true arcade experience, comparing it to games that they grew up with. This was a huge compliment for us, so thank you to everyone who enjoyed the boss demo!

With everyone taking their shot at Lee Choong, we had a lot of fun seeing how players approach the boss fight. During Gamescom, we had the most clears of the boss demo than any other event or gaming convention that we have been too.



We also had players coming back for more, taking on challenges that Rob had done. Here are a few that people had tried and completed:
  • no potions
  • no weak attack
  • no left/right movement (unless you use a skill)


If anyone reading has some good challenges to try out, let us know!

[h2]The MIX Showcase Next 2023[/h2]
We were granted the opportunity to present our latest developer update trailer at the MIX Showcase Next 2023! If you haven't gotten a chance to check it out yet, please do! We took in a lot of feedback from our growing community and we cannot wait for everyone to check it all out!

[previewyoutube][/previewyoutube]

[h2]Indiecraft[/h2]
In Pangyo, South Korea, the awards for Indiecraft were announced and The Devil Within: Satgat took home first place! To gain recognition by leaders of the industry in South Korea is always something that we are excited about, so thank you to all of the judges and all of you players who made some noise for us!

If you are interested in This Is Games' Korean coverage of our game, you can check it out here:
This is Game

[h2]Going Forward[/h2]
With Devcom, Gamescom, the MIX, and Indiecraft out of the way, you would imagine that we would have time to rest. That being said, we have a lot of things coming up in the next few months, starting with our participation in the Tokyo Game Show 2023, exciting updates to the game, and more! Stay tuned for more announcements, try out the demo and wishlist the game!

You can also join our Discord, check out our Twitter / Facebook / YouTube!

Developer Update Trailer - Mix NEXT August 2023

Hello everyone!

We will have another dev log coming up sometime soon covering our participation in Devcom, Gamescom, and the Mix NEXT August Showcase! However, if you missed the showcase stream, you can check out the developer update trailer on our YouTube channel!

[previewyoutube][/previewyoutube]

A brief summary!
  • Development Status
    ㄴ Update of the game engine to Unreal Engine 5.2
    ㄴ New map concept art/preview

  • Planned Key Improvements
    ㄴ Adjustment of combat mechanics, allowing for defensive techniques (guard, dodge, dash) during weak slashes
    ㄴ Enhancing character animations and models
    ㄴ Improving the exploration aspect of stages
    ㄴ Improving the HUD and affordances given to players, such as when a perfect parry/dodge/dash can occur

  • New Boss Fight
    ㄴ If you hated Lee Choong... just wait till you see his devilized version ːsteamhappyː Fun will be had!

Thank you to everyone that has been giving us continuous feedback here on Steam, our Discord, and in-person when we attend events! Please continue to do so as we move forward!

PS. Have you guys been checking out the Capsule Art changes? If you missed a few of them, here are all the images we tried out so far, so please do let us know which ones you like!

August 8 Patch Notes



Hello everyone,
Thank you to everyone who has been providing feedback for The Devil Within: Satgat demo! Thanks to many requests, this update sees the addition of Portuguese (BR) to the game:

[h3]Changes[/h3]
  • Added Portuguese (BR) to the game. You can change your language settings by going to the Menu > System > Gameplay > and then adjust your language settings.
  • Added Portuguese (BR) to the Steam Page.


Also, we updated the game image! Let us know how you feel about the new image as we have another one coming up soon!

If you have more feedback, suggestions, or encounter certain problems, feel free to let us know in the discussion section or reach out to us in our Official Discord!