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The Devil Within: Satgat News

Patch Notes 2024.04.10


Hello everyone,
Thank you for continuing to support 'The Devil Within: Satgat!'
The following has been updated in the latest version of the game on April 10th GMT+9 (version: 0.5.50.35786).

[h3][Changes and Fixes][/h3]
  • Adjusted the timing of Perfect Guard/Dodge/Charge
  • Fixed an issue regarding the attack hitboxes of certain monsters
  • Adjusted the health of Mother Gaia, the final boss of Stage 3 (Abandoned Land)

We hope you continue to enjoy 'The Devil Within: Satgat.'

Early Access: After Day 1

Hello everyone,

After a long journey, it is with great pleasure that we are able to present the game to you all.
I would like to say that we are ecstatic at this moment, but after monitoring gameplay and reviewing various communities since launch,
I realized that we have a lot of work to continue to do.

First of all, I would like to express my heartfelt gratitude to all of the players that have provided positive feedback and comments.
I would also like to express my gratitude to the players who have quickly pointed out critical issues and sharp feedback.

We are currently in the process of identifying major issues that are hindering gameplay. The following issues will be addressed through the April 10th patch/hot-fix.

1. Adjust the timing of Perfect Guard/Dodge/Charge
  • The timing for perfect guard, dodge, and charge will be significantly eased in favor of the player
  • This adjustment will have a positive effect on the overall gameplay experience. We will continue to monitor feedback and suggestions after this is implemented.
2. Fix the issue regarding the attack hit-boxes of certain monsters
  • We confirmed that certain monsters' attack hit-boxes are triggering at times that are not in line with their animations.
  • This is an issue that has a negative effect on the overall gameplay experience and needs to be fixed quickly.
3. Adjust the Health of Mother Gaia, the final boss of Stage 3 (Abandoned Land)
  • Currently there are many issues that have been reported during the Mother Gaia battle.
  • As a temporary measure, we will decrease the boss' health in order to shorten the length of the excessively long fight.
  • We are working on investigating the issues with Mother Gaia promptly.

[hr][/hr]
The following are things that we will address/resolve as quickly as possible.

1. In regards to the lack of BGM (background music) in certain areas
  • During the process of polishing the game, there are areas of the game where there is no BGM or the BGM does not loop correctly.
  • This will require a comprehensive review, so while it may take some time, we strive to improve this part of the game as fast as we can.
2. In regards to the issue where there are not enough checkpoints (campfires) in the Dark Forest stage
  • The Dark Forest stage is quite large and we understand that if a player dies at certain parts of the stage, it can cause a great deal of stress to the player.
  • We are reviewing the stage design and checkpoint placement to resolve this issue.
3. In regards to the Korean voice-overs
  • Because we are an indie game studio based out of South Korea, we first worked on applying Korean voice overs.
  • The plan is to support multiple languages for voice overs by the time version 1.0 rolls around.
  • However, we found that some players do not want to have the Korean voice overs on by default.
  • Therefore, we are planning on adding an option where you can turn off the voice overs during the Early Access period.
4. In regards to the "Soul Destruction" skill issues
  • Players will come across a variety of 'systems' that they will need to use to advance through the game
  • The "Soul Destruction" skill is one of those key systems, but the utility, for a lack of better words, seems really low
  • We are preparing improvements to the "Soul Destruction" skill so that it is a more viable/efficient system for players to take advantage of.
5. Other Key Issues
  • We are addressing issues where trading hits right before the last hit (that send the boss to the next phase) prevents progression.
  • We are working on improvements to player/monster movement as it can interfere with intended gameplay.
  • We are aware of an issue where the attacks of monsters summoned by Mother Gaia can cause the game to crash in certain situations.
  • After certain gimmicks (ie. the conveyor belts in stage 2, the tumor bulbs in stage 1) are activated/cleared, there are issues where the activation/clearing of the gimmick is not saved after death or restart. This is a critical issue that impairs the overall gameplay experience of the player and is being urgently investigated.

[hr][/hr]
The following issues are difficult to address as quickly as the others, but are still being handled as major priorities.

1. Addressing the narrative and staging quality
  • Staging a scene and the narrative that brings it to life are crucial elements for immersion in the game.
  • However, we are aware that there are still cutscenes that detract from this experience.
  • We will consistently work to gradually enhance these aspects and present to you massive improvements all the way until we get to version 1.0.
2. Addressing the quality of certain skills
  • Some of the skills that players can attain can greatly improve a player's gameplay, while others have somewhat of a lesser presence
  • During early access, we will adjust them to provide an interesting experience regardless of the skills that you choose to learn.
3. Exploration Quality of Life Changes
  • When it is difficult to get past a particular boss, it is very important to provide the player with a chance to improve/get stronger and challenge the boss again.
  • In the content released so far in Early Access, features such as fast-travel or weapon enhancements are limited. We planned on releasing these features in future chapters.
  • However, if the lack of these features currently negatively affects the gameplay experience, we should consider advancing these features ahead of schedule.

[hr][/hr]
I would like to again thank you for all of the support that everyone has shown us thus far.
We will continue to listen to your opinions, feedback and constructive criticisms in order to make The Devil Within: Satgat a true return-to-form for action-platformers.
We will also continue to communicate with you as we head towards version 1.0!

Thank you.
~ Director of The Devil Within: Satgat

Gorgeous new neo-future soulslike platformer lands on Steam today

While we don't yet have the likes of Stellar Blade and Rise of the Ronin on PC, a new soulslike game from South Korean developer Newcore Games just launched on Steam and looks like a fantastic alternative, blending the dramatic boss fights of Elden Ring, Nioh, and Sekiro with the combat, platforming and exploration of games like Devil May Cry 5, Hollow Knight, Blasphemous, and the recent Prince of Persia The Lost Crown. The Devil Within: Satgat is out now, with a Steam sale discount and a stunning new trailer featuring music from Trivium's Matt Heafy to celebrate the launch.


Read the rest of the story...


RELATED LINKS:

One of the best-looking new Steam soulslikes gets an early access date

Patch Notes 2024.04.09


Hello everyone,
Thank you for continuing to support 'The Devil Within: Satgat!'
The following has been updated in the latest version of the game on April 9th GMT+9.

[h3][Changes and Fixes][/h3]
  • Fixed an issue where the game suddenly close when checking the contents of Memory Fragments in the Archive section of the menu.

We hope you continue to enjoy 'The Devil Within: Satgat.'

The Devil Within: Satgat Early Access Out Now!

Hey everyone!

It has been a long journey to get to this point, but we here at Newcore Games are proud to announce that our 2.5 action-platformer, The Devil Within: Satgat, is now available in Early Access! Read on for all of the details!

https://store.steampowered.com/app/1802880/The_Devil_Within_Satgat/

About the Game
The Devil Within: Satgat is a return to form for action platformers, blending traditional sidescroller action with modern combat mechanics. With a deep skill tree and techniques that can be learned through the main storyline, players will be able to learn skills that best fit their style of gameplay and string together beautiful yet devastating combos that will demolish those who oppose them.

[previewyoutube][/previewyoutube]

As the Royal Guard of a fallen kingdom, Kim Rip, slash your way through a desolate world in style! As Kim Rip becomes stronger, he will learn new skills, wield different weapons, and navigate treacherous areas all in an effort to unravel the mysteries that plagues his world. Timing is key as you will need to parry enemy attacks or launch a counter-attack after dodging/dashing past enemies!

About Early Access

While most may already know, Early Access means that you can play The Devil Within: Satgat while it is still in active development. We plan to be in Early Access for 9-12 months, adding content to the game over the course of Early Access and listening to the community for feedback/suggestions to refine the game. We believe that the game has improved tremendously since the demo due to the continued support of our community.


The initial Early Access release includes:
  • 3 massive stages, all with unique enemies and bosses (not including the intro stage).
  • An arsenal of skills for you to learn and weave into your combos.
  • A variety of unlockables for you to find and use, ranging from weapons, costumes, and more.

We have come a long way since we first started developing The Devil Within: Satgat. Not only do we have multiple stages that are deep in both gameplay and story, but we also have refined the gameplay mechanics so that players feel accomplished pulling off the combos that are waiting to be discovered. By entering Early Access and partnering with the community, Newcore Games believes that once the game fully launches, it's going to be a true return-to-form for action platformers.

The Devil Within: Satgat's Early Access will retail for $19.99 USD on Steam. However, you can get the game for 10% off during the launch celebration of Early Access!

Questions and Answers


[h3]Is The Devil Within: Satgat a metroidvania? Or... what is it?[/h3]
The Devil Within: Satgat is a 2.5 action platformer (you probably heard this before). The game has metroidvania qualities: huge maps, collectibles, and other features that we are looking to add over Early Access. However, it is not interconnected in terms of maps and it isn't truly non-linear in terms of advancing the story.

The game is meant to ease players into the metroidvania realm of gaming. Much like traditional platformers, the progression of the game is linear and you gain abilities to unlock portions of the map that you are on. However, the world will start to open up more as we add more stages, with back-tracking being a feature that will eventually be added into the game.

So the answer? The Devil Within: Satgat is a 2.5 action platformer with metroidvania and souls-like elements!

[h3]I played the demo - does my progress carry over?[/h3]
Because of how much the game has changed in the first stage as well as the player progression, your progress will not carry over into the Early Access version.

[h3]How many hours of gameplay can I expect from Early Access?[/h3]
In the initial version of Early Access, each stage is roughly 1.5 ~ 2 hours long, bringing it to about 4.5 ~ 6 hours. We will say that this is in the event that people clear the bosses on their 1st or 2nd try...but the boss fights are challenging enough to put in a lot of time.

That being said, the Early Access version will be updated with new stages over time, with more collectibles for players to seek out. We are excited for everyone to give it a go!

[h3]I installed the game, but it doesn't seem to run properly.[/h3]
Please make sure to have your graphics card updated to the latest version as well as install any Windows updates! If the problem persists, please let us know!

[h3]You mentioned it before but how are you planning on involving the Community in your development process?[/h3]
When we first launched the demo, we gained a lot of valuable feedback that has refined the basic mechanics of the game. We know that going forward, community involvement is key to making The Devil Within: Satgat the best that it can possibly be. Through X (Twitter), Facebook, YouTube, our official Discord and the Steam forums, we will continue to gather feedback/suggestions from our community.

[h3]I found a bug. Or maybe it's not a bug, but I do have a suggestion. How do I get a hold of you?[/h3]
You can reach us through X (Twitter), Facebook, YouTube, our official Discord and the Steam forums. The best methods would be Steam and Discord to be honest, but please do keep in mind that we are based in South Korea, so it may take some time to reply!