New Ping System Dev Update
Previously pings were tinted the color of the player who did them. In the interest of simplicity, less rainbow HUD and this not seeming common in other games, we opted to tint them using the friend/enemy colors (Enemy ping vs other pings) for consistency and customization.
[previewyoutube][/previewyoutube]
New system at a high level:
[previewyoutube][/previewyoutube]
New system at a high level:
- Pings now animate in (VERY fast) but hopefully better than an image popping on screen before
- Pings show distance to the opposite side of the screen, to move the detail away from the cross-hair area. This has a "deadzone" to prevent it flip-flopping if the player is near the centre of the screen
- If a ping has finished arriving, is off screen, or more than 15m it'll shrink to tidy up on the HUD
- As pings can now shrink, they can also expand if a player chooses to look at it. Doing so also raises the ping so it shouldn't interfere with the thing being pinged (so shouldn't cover up PvP targets for example)
- Ping responses should now show underneath the distance line, resulting in it being a bit tidier.