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MegaFactory Titan News

Hotfix 0.9.6.3

[p]0.9.6.3 (12/10/2025)[/p][p]- Once the raiders show up, the Conflux Market will acquire a small stock of Orbital Defense Turrets and shill them to you.[/p][p]- Cloud Seeders now have 1 augmentation slot.[/p][p]- Pollution scrubbers and augs switch to pollution view when placing them.[/p][p]- Temperature related structures and augs and floors switch to temperature view when placing.[/p][p]- Skycrapers have slightly extended range, and can now fit exactly a 2x2 land plot.[/p][p]- You can now use building breakers to target your own structures.[/p][p]- Powerplants now show their waste heat and pollution rates in their UI.[/p][p]- Subtle minor pricing tweaks.[/p][p]- A few recipe tweaks.[/p][p]- String tweaks.[/p][p]- UI tweaks.[/p][p]- Bug fix - App Icon now shows up properly on Windows.[/p][p]- Bug fix - Fixed worker placement UI radius not showing up.[/p][p]- Bug fix - Fixed worker placement UI showing up in incorrect places.[/p][p]- Bug fix - Fixed tubes sometimes thinking they had a spacecraft landed on them.[/p][p]- Bug fix - Fixed black spots on certain models.[/p][p]- Bug fix - Cargo filters are saved on rebuild.[/p][p]- Bug fix - Custom names for structures/vehicles are saved upon destruction and rebuild.[/p][p]- Bug fix - Custom names can be copied via copy settings.[/p][p]- Bug fix - Moving extractor structures won't clear their output settings (except in the case of the in situ leach mine).[/p][p]- Bug fix - Fixed Build Templates copying across production output settings. Existing Build Templates may need to be remade to account for this.[/p][p]- Bug fix - Fixed Rebels first main mission reward (tripled mission payouts) not working.[/p][p]- Bug fix - Disabled being able to place canals in deep lakes.[/p][p]- Bug fix - Fixed main mission text being incorrectly copied to non-main missions.[/p][p]- Bug fix - Fixed different power line types mixing together causing unexpectedly unconnected power lines.[/p][p]- Bug fix - Fixed odd timing numbers between potable vs non-potable water production at the Water Filtration Plant.[/p]

Hotfix 0.9.6.2

[p]0.9.6.2 (12/8/2025)[/p][p]- Tweaked the crisis timer UI to be smaller.[/p][p]- Made it so the crisis countdown timer no longer flashes since it's there for a long time.[/p][p]- Consolidated main mission widgets so you don't get 2 mission reminders on the main mission when it involves trading.[/p][p]- Bug fix - Game Over screen had too many buttons.[/p][p]- Bug fix - Fixed flickering of internal heater tooltip.[/p][p]- Bug fix - Fixed habitats indicating that powerlines need workers (they don't).[/p][p]- Bug fix - Fixed allied factions not attacking with orbital warships.[/p][p]- Bug fix - Fixed allied factions not loading warships with ammo properly.[/p][p]- Bug fix - Fixed structures placing goods in off maglevs.[/p][p]- Bug fix - Fixed tubes not always getting updated when turned on or off.[/p][p]- Bug fix - Tubes no longer generate a floating warning if they are off.[/p][p]- Bug fix - Fixed tech tree steam achievement being achieved earlier than it should be.[/p][p]- Crash fix - Crash when manually targeting an orbital warship.[/p][p]- Crash fix - Crash when selling an orbital warship filled with weaponry.[/p]

Update 0.9.6.0 - Achievements and Terrain Gen Changes

[p]Update 0.9.6.0 is out! There are now Steam Achievements, plus the terrain generation has been changed.[/p][h2]
Achievements[/h2][p]There are now 18 Steam Achievements for you to try to earn![/p][p]
[/p][h2]Terrain Generation Changes[/h2][p]Terrain generation beyond the initial starting location has been altered heavily. These changes will only show up in new games, not games started prior to 0.9.6.0.[/p][p]Megalakes now appear and can span huge swaths of land.[/p][p]Land in general, beyond the starting position, has many more smaller lakes and waterways. There is far less flat ground and far fewer flat "empty deserts" with nothing but ruins. You can no longer drive a rover in a single direction indefinitely. You will most likely hit terrain that blocks you temporarily until you find the long way around. The map is still infinite, but more complex now.[/p][p]
[/p][h2]Crisis Changes[/h2][p]Early weather crises are now much weaker, and can't actually destroy your stuff, only damage it heavily. Only very late game crises can actually destroy your stuff, so in early game a repair drone with building frame is all you should ever need.[/p][p]Maglev Tubes and Intersections remain functional no matter how damaged they get, unless totally destroyed. If you suffer through a crisis, your maglev networks will remain functioning as long as no maglevs are destroyed (and they will not be destroyed except with the very worst, late game crises).[/p][p]Weather crises now give you a much longer warning time (30 minutes) so you can prepare.[/p][p]
[/p][h2]Enemy Changes[/h2][p]Marauders now disengage if they get too close to your factory, unless you've decided to build your factory in the far out lands they have claimed. If you flee their lands, they will no longer chase you indefinitely, and instead break away after a short time.[/p][p]
[/p][h2]Quality of Life[/h2][p]You can now send all goods in a single tube to your stash (rather than deleting them all).[/p][p]Vehicles with the auto-explore option researched and active will now automatically search ruins in their auto-explore radius.[/p][p][/p][p][/p][p]
[/p][h3]Full Changelist[/h3][p]0.9.6.0[/p][p]Gameplay[/p][p]- 18 Achievements have been added.[/p][p]- Major terrain generation. These changes will only show up in new games, not games started prior to 0.9.6.0.[/p][p]- Megalakes now appear and can span huge swaths of land.[/p][p]- Land in general, beyond the starting position, has many more smaller lakes and waterways. There is far less flat ground and far fewer flat "empty deserts" with nothing but ruins. You can no longer drive a rover in a single direction indefinitely. You will most likely hit terrain that blocks you temporarily until you locate a way around. The map is still infinite, but more convoluted now.[/p][p]- You can now send all goods in a single tube to your stash (rather than deleting them all).[/p][p]- Auto-exploring vehicles now auto-pickup ruins in their auto-explore range.[/p][p]- Weather Crises give you a 30 minute warning now.[/p][p]- Saturn's Chosen gets an even larger crisis warning time buffer.[/p][p]- Early game Weather Crises can't destroy your stuff, only damage it, except for walls. Only late game weather crises can destroy your structures and units.[/p][p]- Early storm and meteor crises don't occur on your mining rights.[/p][p]- When a marauder gets too close to the player's starting spot, they retreat. This only happens when a marauder crisis has yet to be triggered.[/p][p]- Collateral damage can't destroy certain things, only damage it.[/p][p]- Maglev Tubes and Intersections never stop functioning if damaged.[/p][p]- Reduced demo time allowed.[/p][p]- You can now build canals on the edges of world tiles.[/p][p]- Disabled the ability for turrets/combat vehicles to dump ammo on the ground, since you can now send their ammo directly to your stash instead.[/p][p]- Searching for a title in a listbox will show all submembers of that title.[/p][p]- Minor terrain visual improvements. In particular, far less chance of "ghost" terrain where there is a tiny bit of resource but it looks like nothing.[/p][p]- Clearing terrain decals looks a little more natural.[/p][p]Other[/p][p]- String fixes.[/p][p]- Added missing strings.[/p][p]- Bug fix - Searching in a listbox will clear out titles which don't match now.[/p][p]- Bug fix - Fixed wonky UI that appears when a combat vehicle or turret is out of ammo.[/p][p]- Bug fix - Fixed starting permits not appearing to be set for factions that start with start permits.[/p][p]- Bug fix - Fixed ambient occlusion artifacts showing up on sand terrain.[/p][p]- Bug fix - Fixed marauders sometimes not showing up in certain cases.[/p][p]- Bug fix - Scrapper quadcopters weren't breaking stuff down.[/p][p]- Bug fix - Fixed tutorials sometimes doubling up unnecessarily.[/p][p]- Bug fix - Fixed mission UIs getting blocked by tooltips.[/p][p]- Bug fix - Fixed strange graphical glitch seams appearing in terrain sometimes.[/p][p]- Bug fix - Clicking on an item in a list while a search string is typed in will no longer cause the list to scroll back up.[/p][p]- Bug fix - If you have enough resources of an unresearched resource for a trade request, it will now let you send a truck on a mission to fulfill that request, rather than nagging you to researched the tech first.[/p][p]- Bug fix - Fixed canals sometimes being inconsistently deep.[/p][p]- Bug fix - Fixed texture glitches with canals.[/p][p]- Crash fix - Fixed crash when selecting destroyed scout vehicles.[/p][p]- Crash fix - Fixed rare crash when dropping off mining heaps in certain spots.[/p][p]- Crash fix - Fixed crash that could occur when beating the game.[/p][p]- Crash fix - Crash when placing canals sometimes.[/p][p]- Minor performance improvements.[/p][p]Gameplay[/p][p]​​- On easy and sandbox difficulties, missions have no time limit. This option can also be set in custom difficulties.[/p][p]- Reduced food, water, and oxygen needs in sandbox mode. Also, in sandbox mode, there is no penalty for these items running out (they will complain, but it will have no effect).[/p][p]- Your stash is placed immediately upon your rocket landing, so you don't have to do it yourself.[/p][p]- Powerplant fuels vary in pollution and breakdown chances.[/p][p]- Added a new fuel - High Density Solid Fuel. It lasts longer than regular solid fuel, but pollutes worse and causes more breakdowns.[/p][p]- You can send items to your stash that are currently in use, such as food at your habitats or munitions in your gun turrets.[/p][p]- Increased the warning time before a crisis strikes.[/p][p]- The Conflux Market sells more items for Crises.[/p][p]- Spaced out ally faction starts a bit more.[/p][p]- Subtle balance and gameplay tweaks.[/p][p]UI[/p][p]- Overhauled the entire UI. Massive amount of tiny UI and UX changes to make the interface flow smoother and with less unexpected behaviors. Reworked all the UI graphics, colors, fonts, and general appearance.[/p][p]- UI works better on smaller resolutions.[/p][p]- Global inventory now has more detailed info in each tooltip, and it shrinks down whenever you activate any mode.[/p][p]- Right clicking on any global inventory item allows you to select/zoom to any specific producer or storage of that item, or if you've selected a necessity, any habitat that currently has that necessity.[/p][p]- UI graphics now have translucency.[/p][p]- Added a global search to infolinks.[/p][p]- Improved the global search of the tech tree.[/p][p]- Tech tree clarity improved.[/p][p]- Resolving a Warning or Error plays a sound and causes the task text to get a strikeout and later fade out.[/p][p]- Global alerts UI animates more smoothly.[/p][p]- When locating an item in your action bar from the tech tree, the locator ui will show items even if they are not researched.[/p][p]- Missions tutorial recommends using the mission dropdown to complete it now.[/p][p]- Various other tutorial improvements.[/p][p]- Cleaned up a number of UI elements to be easier to read, and less cluttered.[/p][p]- Research done and other important notifications are generated in two places - once in the center of your screen, and once in the bottom right corner.[/p][p]- Ledger now only shows the last 10 days of information.[/p][p]- When you have a delivery subscription, you'll get an alert message if a delivery is inbound.[/p][p]Other[/p][p]- Tweaked ambient occlusion graphics.[/p][p]- Smoke FX from flues improved.[/p][p]- Spacecraft dust clouds FX improved.[/p][p]- General particle FX improved.[/p][p]- Bug fix - Fixed bugs with alerts showing up oddly.[/p][p]- Bug fix - Fixed the hovered entity getting stuck when moving over a widget.[/p][p]- Bug fix - Fixed scrolling on certain UI elements not working.[/p][p]- Bug fix - Fixed certain UI elements having their scrolling locked incorrectly.[/p][p]- Bug fix - Fixed some text boxes getting cut off but not registering as being cut off.[/p][p]- Bug fix - Fixed some incorrect strings.[/p][p]- Bug fix - Fixed auto-delivery subscriptions causing deliveries of random things you didn't ask for.[/p][p]- Bug fix - Fixed some audio files not getting loaded on Windows.[/p][p]- Crash fix - Fixed a rare UI related crash.[/p][p]- General UI performance improvements.[/p]

Hotfix 0.9.5.3

[p]0.9.5.3[/p][p]- Keypad Enter can be used instead of the normal Enter key.[/p][p]- Enter and Keypad Enter are now reserved and can't be used as a keybinding.[/p][p]- Bug fix - Fixed delivery copters dropping stuff at your stash off, then sitting there unmoving.[/p][p]- Bug fix - Fixed flying cargo units stopping at your resource locations unmoving.[/p][p]- Bug fix - Fixed tube filters not working in some cases.[/p][p]- Crash fix - Fixed a crash when selecting certain ruins.[/p][p]- Crash fix - Fixed crash when combat units were destroyed.[/p][p]- Crash fix - Fixed a crash occurring sometimes in land-buying mode.[/p]

MegaFactory Titan Automation Fest Sale

[p]The Steam Automation Fest takes place this week, and MegaFactory Titan is participating in it! From July 14th to July 21st, the game will be 50% off! Check it out![/p]