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Weekly Status Report

[h2]TO-DO-LIST for Final Playtest [/h2]

[h3]Quality Assurance / Testing[/h3]
▰▰▰▰▰▰▰▰▰▱ 97%
▻ Added new hub area + PvP zone

[h3]Ensuring Smooth Networking[/h3]
▰▰▰▰▰▰▰▰▰▱ 95%
▻ Adjusted PvP queue logic to support up to 2v2 (WIP)
▻ Added completing coop conquest at contract npc
▻ Added handling npc teammates when playing with other players
▻ Fixed not using correct spawn direction when in arena
▻ Fixed not determining correct exit of spawn
▻ Fixed npcs dropping player currency not working correctly
▻ Fixed not initializing overworld ui of ai companions correctly
▻ Fixed villagers not remembering being hired when playing with other players
▻ Fixed not removing npc companions from party when inviting other players
▻ Fixed adding players into party not always working correctly
▻ Fixed npcs not being able to loot player silver when playing with other players
▻ Fixed ai no longer working correctly when party leader disconnects
▻ Fixed not dropping loot at correct location
▻ Fixed not undissolving correctly when teleporting into conquest coop map while in party
▻ Fixed not generating map of host when entering world of party leader
▻ Fixed applying trap damage not working correctly
▻ Fixed targeting teammate on attack / parry when wearing faction armor
▻ Fixed inviting player into party not always working correctly
▻ Fixed not despawning projectiles correctly when returning to character selection
▻ Fixed not always connecting networked character correctly
▻ Fixed entering faction leader region not working correctly

[h3]Polish / Bug fixes / Optimization[/h3]
▰▰▰▰▰▰▰▰▰▱ 98%