Weekly Status Report
Hello everyone,
The final playtest will take place on November 20, 2025 (CET).
Who can participate?
Everyone who signed up for the playtest will be able to take part.
What's left to do?
- Duel Corp Team
[h2]TO-DO-LIST for Final Playtest [/h2]
[h3]Polish / Bug fixes / Optimization[/h3]
▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added discord roles for playtest
▻ Added google forms survey for playtest
▻ Added more info for talents in tooltip [WIP]
▻ Added leaderboards to playtest (in Steamworks)
▻ Added all available spells + talents to the playtest
▻ Added missing icons cripping strike, arcane missles
▻ Added timeout when in queue for too long
▻ Added equips at lower level also having sockets
▻ Added infinite tries to map generation so all maps are valid
▻ Added steam cloud
▻ Revised all texts
▻ Changeg character creator light LOD range
▻ Changed max FOV 90->70
▻ Changed default bias to 1.5
▻ Changed that players need 5->1 skillpoint to reach next row in the skilltree
▻ Changed harder curses to now appear earlier level 30->15+
▻ Changed default options settings FOV 45->60, show helm on->off
▻ Made gatherables not depend on biome
▻ Removed plains conquest maps
▻ Increased non-currency item drop rate
▻ Increased enemy count of conquest with party size
▻ Reduced item sell price
[...] Fixed 31 more bugs

The final playtest will take place on November 20, 2025 (CET).
Who can participate?
Everyone who signed up for the playtest will be able to take part.
What's left to do?
- We need to update the Unity version due to a security issue in the Unity version we are using. For more information, see: Unity
- We plan to rebuild the game in C++, which may take several days.
- We want to play through the game to identify any design or progression flaws.
- There are still some non-game-breaking bugs that we intend to fix.
- Duel Corp Team
[h2]TO-DO-LIST for Final Playtest [/h2]
[h3]Polish / Bug fixes / Optimization[/h3]
▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added discord roles for playtest
▻ Added google forms survey for playtest
▻ Added more info for talents in tooltip [WIP]
▻ Added leaderboards to playtest (in Steamworks)
▻ Added all available spells + talents to the playtest
▻ Added missing icons cripping strike, arcane missles
▻ Added timeout when in queue for too long
▻ Added equips at lower level also having sockets
▻ Added infinite tries to map generation so all maps are valid
▻ Added steam cloud
▻ Revised all texts
▻ Changeg character creator light LOD range
▻ Changed max FOV 90->70
▻ Changed default bias to 1.5
▻ Changed that players need 5->1 skillpoint to reach next row in the skilltree
▻ Changed harder curses to now appear earlier level 30->15+
▻ Changed default options settings FOV 45->60, show helm on->off
▻ Made gatherables not depend on biome
▻ Removed plains conquest maps
▻ Increased non-currency item drop rate
▻ Increased enemy count of conquest with party size
▻ Reduced item sell price
[...] Fixed 31 more bugs
