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Duel Corp. News

Hotfix v0.7a

Fixed map sometimes being invisible when entering map
Fixed shooting bow not working correctly
Fixed a bug that caused many abilities to not function correctly
Fixed trying to revive without a target
Fixed keybindings in options scrolling too far

Duel Corp is Available Now!

Duel Corp is Out Now!
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The wait is over! Duel Corp is now officially available on Steam![/p][p]
This one moment is the culmination of years of hard work, and we are so excited to finally share it with all of you.[/p][p]We are utterly humbled by your support. Reaching over 240k wishlists has been beyond our wildest dreams. This incredible milestone is thanks to this amazing community. Thank you.[/p][p][/p][h3]How long will Early Access last?[/h3][p]We plan for Early Access to last up to one year. During this time, we'll release regular content updates based on your feedback, leading to the full release.[/p][p][/p][h3]Transparency & Updates?[/h3][p]We will continue our pre-release practice of sharing status reports via social media and our community channels. These updates will detail what we're currently working on and our immediate next steps. Link: https://steamcommunity.com/app/1804470/eventcomments/[/p][p][/p][h3]What's next?[/h3][p]Our primary goal remains working towards the full 1.0 release, which includes continuous hotfixes for bugs and problematic features. Alongside this, we're actively developing new content.[/p][p][/p][p]Based on our current plans, the next content update will include the following:[/p][p][/p][p]Please note: These plans are not set in stone. We may adjust, re-prioritize, or change features based on your feedback during Early Access. Let us know what you think on our Steam Community Hub, Discord, or via a Steam review.[/p][p][/p]
  • [p]Interior Encounters (more Quests) [/p][p]We are experimenting with more classic dungeon-style encounters using our new 3D interior generator. This will expand the gameplay into handcrafted and procedurally generated indoor environments.[/p]
  • [p]Campaign Progression [/p][p]We plan to enrich the main campaign with additional story content, milestones, and structural improvements to create a more engaging and paced narrative experience.[/p]
  • [p]Skill Trees: Finalization & Expansion [/p][p]We will continue to work on the skill tree system, balancing existing skills and adding new ones to enable more diverse and meaningful character builds.[/p]
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Early Access Release Announcement

Duel Corp. Launches on January 21, 2026!
[p][/p][p]We are thrilled to announce that Duel Corp. will be released on January 21, 2026![/p][p][/p][h3]Launch Price:[/h3][p]For our launch week, you can get the game for $19.99 USD (20% launch discount)[/p][p]The price may vary in your region, as we have used Steam’s regional pricing recommendations for your area.[/p][p][/p][p]Global Release Time:
The game will unlock simultaneously worldwide on Steam at:
🕔 17:00 Central European Time (CET) / 16:00 UTC.[/p][p][/p][p]Key Local Release Times:[/p]
  • [p]Berlin, Paris, Rome, Warsaw (CET): 17:00[/p]
  • [p]London, Dublin (GMT): 16:00[/p]
  • [p]Kyiv, Helsinki (EET): 18:00[/p]
  • [p]Moscow, Istanbul (TRT/MSK): 19:00[/p]
  • [p]New York, Toronto (EST): 11:00[/p]
  • [p]Los Angeles, Vancouver (PST): 08:00[/p]
  • [p]São Paulo, Brasília (BRT): 13:00[/p]
  • [p]Seoul (KST): January 22, 01:00[/p]
  • [p]Tokyo (JST): January 22, 01:00[/p]
  • [p]Beijing, Shanghai (CST): January 22, 00:00[/p]
[p][/p][p]Wishlist now on Steam to be notified at launch![/p][p][/p][p][/p]

Weekly Status Report

[h2]TO-DO-LIST for Early Access [/h2]

[h3]Polish / Bug fixes / Optimization[/h3]
▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added 2 new gems
▻ Added new german localization
▻ Added option to show fps
▻ Added video tutorial "overworld"
▻ Added disclaimers for game start
▻ Added impact vfx for paladin ring
▻ Added video tutorial "overworld"
▻ Added warning when character name is not set
▻ Added marker for NPC teammate when they have unequipped abilities
▻ Added option to interior generator to avoid placing art when an enemy should spawn there
▻ Added vendors selling recipes
▻ Added vitality / magic gem
▻ Updated facepunch
▻ Changed that level up cost text is now red if cannot afford next level
▻ Removed some walls from the overworld
▻ Removed misleading tutorial for skill equipment
▻ Reworked some skill ability descriptions
▻ Removed some unused assets
▻ Fixed not updating equipped item correctly when completing mastery of equip
▻ Fixed opening consumable tab initially if vendor does not have any consumables
▻ Fixed npc speaking multiple times when talking to npcs
▻ Fixed camera following dead target
▻ Fixed changing font of floating text for most languages
[...] Fixed 39 more bugs

Weekly Status Report

[h2]TO-DO-LIST for Early Access [/h2]

[h3]Polish / Bug fixes / Optimization[/h3]
▰▰▰▰▰▰▰▱▱▱ 70%
▻ Added new interior dungeon generator [WIP]
▻ Added 5 missing status effect icons
▻ Added highlights for highest stats to scoreboard
▻ Added holy impact VFX
▻ Added 34 talents
▻ Added level to contract descriptions
▻ Added delay to npc moving away from restricted area
▻ Added enemies using talents
▻ Added talent heal / damage vfx
▻ Changed quest slot UI
▻ Changed unlock achievement SFX
▻ Changed heal impact SFX
▻ Changed renew tick VFX
▻ Changed some skills and talents
▻ Changed hp bar colors of neutral / friendly characters
▻ Reduced gift bearer Steam achievement requirement from 100 -> 50
▻ Reduced min level of equipments with socket
▻ Reworked 7 talents
▻ Fixed npcs not dropping player currency when being defeated
▻ Fixed talent weakening strike not working correctly
▻ Fixed not generating lock key correctly
▻ Fixed obstacle not having impact vfx
▻ Fixed ai companion not choosing closest path towards player
[...] Fixed 11 more bugs