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Devblog #10 - Song of Silence and Neural forging

Season's greetings, Transposers!

As the holiday spirits fills the air, we wanted to take a moment to wish each and every one of you a fantastic holiday season, filled with warmth and joy! In the end, isn't that exactly what Wantless is all about?

Song of Silence


While we were aiming for a December release, the Song of Silence update will instead be releasing in January. We're still working on fine-tuning and including some of your feedback, and we're sorry for the additional delay. As we polish things up, here is a little sneak peek for you:

Our special someone is getting ready to "spin" into action. Prepare for a challenge!



Neural Forging


Moving on to the other topic of today. We have mentioned neural forging in the past, but with the release of the Early Access, now seems like a good time to cover the basics again and offer a few more details on skill creation.

The players who haven’t tried Wantless yet might be curious about its unusual skill crafting feature. It's actually quite simple. It all happens in the Neural forge, and here’s how it works!

As you help patients and face their torments, you’ll undoubtedly loot crafting components for the forge. They’re called synapses.



There are 3 types of synapses:
  • Form Synapses determine your skill’s range, shape (or area of effect), and the number of effects it can have.
  • Effect Synapses determine what your skill does to its targets. There are lots of different effects in Wantless, and many more we intend to implement. That could be anything ranging from dealing damage, to applying health regeneration buffs, poisoning, stunning, or pushing an enemy away.
  • Efficiency Synapses determine how many Action Points (your primary resource in combat) it costs to use the skill, along with its cooldown.

To forge a skill, all you need to do is combine at least one of each synapse type (you can use multiple effect synapses in a single skill).

Below is a video overview of the Neural Forge by Paul Plays Games. Paul has produced in depths video guides and playthroughs of Wantless, so if you're interested, do check out his channel.

[previewyoutube][/previewyoutube]

Now, what’s keeping you from forging “Apocalypse on demand” (of course you can customize your skills’ name!), a giant area-of-effect skill that inflicts multiple debuffs and unreasonable damage on its targets, for a low AP cost? Enter Discipline.



Discipline


More powerful synapses combine into skills that cost more Discipline, a limited resource you get to increase as you level-up. You cannot fight with skills that cost more discipline than you have available. And “Apocalypse on demand” might just be above your pay grade... for now.

What if you get a cool synapse and aren’t sure whether you should save it for later? Use it now, synapses aren’t lost when combined into skills. You can disassemble a skill at will to reuse its components. You can also upgrade existing skills by changing some of its synapses.

Synapses come with quality levels, ranging from common to legendary. Higher quality synapses come with a number of random modifiers. A debuff could last 1 extra turn, a form could have extra range.



Advanced considerations


Now that we have covered the basics, here are a few more tips to consider!
  • Offense Effect synapses, such as the ones that debuff or deal damage, do not hit you or your allies. Likewise, defense synapses do not affect enemies.
  • Some powerful synapses have a minimum cooldown, which means the skill they compose will always have at least that much cooldown, no matter the Efficiency synapse you use.
  • Effect order is a thing, a skill that reduces resistances and then deals damage, is more effective than a skill that does the same thing the other way around.
  • Synapses have tiers, and you won’t be looting certain components until later in the game. Highest-tier synapses can only be obtained through Synapse fusion, another system, for another devblog.
  • Currently, movement effects are always moved first in the effect order, though that might change in the future.

That's it for today! Hopefully this clarifies the Neural forge and sets you all out on your quest for crafting the perfect skill! We can't wait to see what you all come up with so be sure to share that with us online!



[h2]Join the Community![/h2]

You can find us on Twitter, Facebook and Instagram, or you may head over to our Discord server. We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.

We are grateful for your time and your continued support.

Stay tuned for more news!

A New Demo is Now Available!

Greetings, adventurers of the mind!

Exicting news! As of today a brand new demo of Wantless: Solace at World's End is available. The demo invites you to explore a taste of our universe, discover our unique turn-based combat and gameplay mechanics, and experiment with the deep skill-crafting system.

https://store.steampowered.com/app/1807090/Wantless__Solace_at_Worlds_End/

If you're curious about Wantless, check out the beginners' overview below, by Paul Plays GAME, for some insight into our world. You may also enjoy some great playthroughs by Splattercatgaming and Northernlion. Thank for all once again for covering our game!

[previewyoutube][/previewyoutube]

Join the Community!


We'd love to hear your thoughts as you explore Wantless and confront the shadows within! So be sure to join us on Twitter, or head over to our Discord server.

We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.


Happy gaming!

Patch 3 changelog

Dear transposition pioneers,

Here goes patch #3, a small update to nuke a few outstanding bugs you’ve reported and helped identify. We are now shifting most of our focus onto the first large update, so we can better improve the end game and add new content.

Thank you for making this whole process simpler and faster, and thank you for your feedback!



I - BUG FIXES
  • Fixed a bug where reaching maximum reputation in an area would wrongly display the previous reputation threshold and cause soft-locks when winning new transpositions in that same area. If your reputation was already maxed out in an area, you will have to win another transposition there to properly upgrade it.
  • Fixed a bug where the Transmute fusion recipe would ignore a synapse’s maximum quality. You will keep your now-uncraftable high quality synapses.
  • Fixed some inappropriate placeholder text that might show when an unidentified bug occurs during the skill forging process. The bug that causes it to show is still being investigated.
  • Fixed a bug where synapses would fail to state that they’re in use, when they actually are. It is likely that causes for this issue still exist, but reloading a save should always fix inconsistent states.
  • Fixed a bug where some input indicators would display the wrong text (Echap instead of Esc, A instead of Q).
  • Fixed a bug where interacting with a destructible while having the Flow experience would end your turn before restoring AP.
  • Fixed a bug where disables affecting Eiris wouldn’t be cleansed when defeating a Dark secret (Mimic).
  • Potential causes for transposition soft-locks have been fixed, but known others remain. Please let us know on Discord if you stumble upon any (context and screenshots go a long way toward finding the issue here).
  • Transposition background has been rescaled so it doesn’t glitch on certain ultrawide screen formats.
  • A few typos have been fixed, others might remain.


II - CHANGES
  • Unique synapses can no longer be Enhanced, as that could cause their stats to actually regress. We might re-enable this in the future.
  • Certain transposition secondary objectives can no longer spawn together (e.g “Do not use more than 6AP” with “Spend at least 10AP in a single turn”.


[h2]Help us Shape the Future of Wantless[/h2]

Wantless is a labour of love by a small team of passionate developers. Your input will be invaluable in shaping the final release! So be sure to engage with fellow players, share your experiences online, and provide feedback. We have set up a dedicated website to collect everything you have to say! We cannot wait to read about your experience.

[h2]Join the Community![/h2]

You can find us on Twitter, or you may head over to our Discord server. We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.

Stay tuned for more news and updates!

Thanks again for your amazing support, it means the world to us!

Patch 2 Changelog

[h3] Hello dear players![/h3]

We have just released our second patch for the Early Access. You found and reported the majority of these bugs, and wouldn’t have been fixed nearly as fast without your help.
One of the key changes we implemented was a first nerf to the first major boss... It was, to say the least, a bit on the rougher side. Oops!



[h2]I - BUG FIXES[/h2]
  • Fixed a bug where new enemies would die during their introduction sequence, causing the game to soft-lock.
  • Fixed a bug where combining form synapse summons with the Barrier effect would prevent you from loading your save.
  • Fixed a bug where dismantling an equipped skill wouldn’t properly unequip it, making it impossible to load the save.
  • Fixed a bug where the “Trust” mind tree perk wouldn’t properly unlock. Attempting to unlock a buggy mind tree perk will now automatically refund your tree and display an error message (let us know if it happens!). If your save already has buggy stats, you can either respec the tree to fix it, or contact us on Discord.
  • Fixed a bug where refunding the mind tree could yield more learning points than it should. Refunding your mind tree will restore the expected number of points.
  • Fixed a soft-lock when trying to open the Transposer log in transposition while not having unlocked any of the biome’s entities.
  • Fixed a soft-lock in rare cases where an entity died mid-interaction.
  • Fixed a soft-lock when facing a specific Tier 4 enemy (Abandonment).
  • Fixed a bug where the hub would become unusable after dismantling a skill from the Forge tab and moving other skills onto the dismantled skill’s slot.
  • Fixed a bug where dismantling a skill from the Forge tab wouldn’t properly dismantle it.
  • Fixed a bug where synapses would be wrongly marked as “in use” and cause all sorts of odd behaviors, such as tooltips not showing or dismantling of other skills when forging new ones. There may be other causes to this bug, we’ve fixed certain use cases.
  • Fixed a bug where Flash with +1 added range would have its discipline cost increased.
  • Fixed a bug where the “Skill set” dropdown on the Patients menu wouldn’t work.
  • Fixed incoherent behaviors when using Grunt Mk.2 trinket.
  • Fixed a bug where certain enemy replicas gained extra Instability stacks on spawn.
  • Fixed a bug where Blood burst synapses would change damage type when combined with high effect power multiplier efficiency synapses or awakening. This fix will only apply to newly dropped blood burst for the moment.
  • Fixed a bug where the “Lesser regret” patients on day 3 could all have the same dialogue line.
  • Fixed a few typos and wording discrepancies.


[h2]II - IMPROVEMENTS[/h2]
  • Being Invisible (not Concealed) now counts toward the “End your turn outside enemy line of sight” objective.
  • The Wound and Fragilize effect tooltips have been made clearer.
  • An indicator has been added to Mind tree tooltips to let you know you can hold ALT to display more details. We’ve also added more detailed descriptions there for some base stats such as Melee and Ranged damage (though many are still missing).
  • The tutorial tooltip that introduces optional Unique patients now mentions that they’re usually very difficult and that you should allow yourself to face them later before you start pulling your hair out!
  • Loading screen tips about optional unique patients and the transposer log were added.
  • Some tutorial wording has been adjusted for clarity.
  • Some enemy skill descriptions wording has been adjusted for clarity.



[h2]III - BALANCING[/h2]

    The following balancing changes are just an initial batch to ease a few outstanding pain points. Broader, more impactful balancing updates will come in time, with early game difficulty adjustments among their main goals.
  • The first main story line boss (the one who shows up on day 5) now waits a couple more turns before expanding corruption again.
  • The first main story line boss (the one who shows up on day 5) now has slightly less hp.
  • Enemies no longer attack memories if you’re invisible or if they’re stuck (this does not apply to special enemies that have memory destruction as part of their core behavior). They can still destroy them as collateral damage.
  • Temptation (Elite enemy) no longer keeps running away all the time. He’s still a pain to deal with, though.
  • Additional discipline cost for the “Added duration” and “Added effect slots” modifier was removed.
  • Foul ground damage and healing has been reduced from 5% to 4%, so it’s half the value of Fiery ground.
  • Tear pool healing has been reduced from 10% to 5%.
  • Hollow’s Tear pool spawning has had its cooldown increased.


[h2]IV - KNOWN ISSUES[/h2]
  • Reaching Renowned reputation in any area doesn’t work properly.
  • The Transmute fusion recipe lets synapses go beyond their assigned maximum quality.
  • Removing equipped gloves may fail to change your Punch back to its original version.
  • We might still have use cases where synapses wrongly state that they are or aren’t in use
  • When holding [Alt] to display extra information on item modifiers, it’ll sometimes show a modifier as being above its maximum tier.
  • Multiple typos have been identified but not yet fixed.
  • Certain rare situations may cause Innar trades to act as if you have no Awareness left, when you actually do.
  • Certain keyboard input indicator show the wrong text (“Echap” instead of “Esc”)
  • Detonating a Dousing impulse in a room with Dark secrets (Mimics) may cause you to become Dormant while out of combat, possibly keeping you from completing the transposition.
  • There may be some cases where changing an inventory’s sort mode doesn’t properly alter the item’s display order.
  • Balancing in general still needs work, and in particular It is currently fairly easy to reach unreasonable amounts of damage in the endgame.


[h2]Help us Shape the Future of Wantless[/h2]

Wantless is a labour of love by a small team of passionate developers. Your input will be invaluable in shaping the final release! So be sure to engage with fellow players, share your experiences online, and provide feedback. We have set up a dedicated website to collect everything you have to say! We cannot wait to read about your experience.

[h2]Join the Community![/h2]

You can find us on Twitter, or you may head over to our Discord server. We have also set up a community section over on Reddit where you can freely share and engage in discussions about Wantless.

Stay tuned for more news and updates!

Thanks again for your amazing support, it means the world to us!

Patch 1: bugfixes

Hello gamers!

Following the release of the Early Access yesterday, we are deploying a short patch to address some issues that we have identified:

  • Added missing transposer log entry for Bleak island.
  • Fixed a bug where selling equipped gear equipment corrupt it.
  • Fixed a bug where corrupted equipment files would lock you out of the equipment menu.
  • Fixed a few typos on tooltips and dialogues.

Thanks for playing, stay tuned for more news soon!